Commit bff4541d by BellCodeEditor

save project

parent b3ee9a8a
Showing with 25 additions and 0 deletions
import random
class Hero: # 英雄类 class Hero: # 英雄类
def __init__(self, name): # 实例属性 def __init__(self, name): # 实例属性
self.name = name self.name = name
...@@ -37,6 +38,14 @@ class Player(Hero): # 玩家英雄 ...@@ -37,6 +38,14 @@ class Player(Hero): # 玩家英雄
self.hero_type=hero_type self.hero_type=hero_type
print("角色"+self.name+"创建成功,英雄类型为",self.hero_type) print("角色"+self.name+"创建成功,英雄类型为",self.hero_type)
print('当前等级、血量、攻击力分别为:',self.level,self.hp,self.attack) print('当前等级、血量、攻击力分别为:',self.level,self.hp,self.attack)
def cure(self):
blood= random.randint(30,50)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",blood,"目前血量为",self.hp)
houyi=Player('后羿','射手') houyi=Player('后羿','射手')
yase=Hero('垭瑟') yase=Hero('垭瑟')
...@@ -45,3 +54,18 @@ print(' 战斗开始') ...@@ -45,3 +54,18 @@ print(' 战斗开始')
while True: while True:
print('-'*30) print('-'*30)
choice=input('请选择释放英雄技能(1攻击/2治疗):') choice=input('请选择释放英雄技能(1攻击/2治疗):')
if choice=="q":
print('游戏结束')
break
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else:
print('请重新输入1或者2')
continue
num=random.randint(1,3)
if num==1:
yase.combat(houyi)
else :
yase.cure()
\ No newline at end of file
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