Commit a808f11b by BellCodeEditor

save project

parent 3dac0e2e
Showing with 4 additions and 72 deletions
import random import pygame
pygame.init()
screen=pygame.display.set_mode((800,600))
class Hero: # 英雄类 \ No newline at end of file
def __init__(self, name): # 实例属性
self.name = name
self.level = 1
self.hp = 200
self.attack = 40
self.max_hp = self.hp
def cure(self):
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",60,",目前的血量为:",self.hp)
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero): # 玩家英雄
def __init__(self,name,hero_type):
super().__init__(name)
self.hp=299
self.attack=59
self.max_hp=self.hp
self.hero_type=hero_type
print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self):
blood=random.randint(10,70)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",blood,",目前的血量为:",self.hp)
houyi=Player("后羿","射手")
yase=Hero("亚瑟")
print(30*'-')
print(' 战斗开始')
while True:
print("-"*30)
choice=input("请选择释放英雄技能(1攻击/2治疗):")
if choice=="q":
print("游戏结束")
break
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else:
print("请重新输入1或2")
continue
status=random.randint(1,3)
if status==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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