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lesson15_3
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Commit
a808f11b
authored
Mar 02, 2023
by
BellCodeEditor
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parent
3dac0e2e
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with
4 additions
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72 deletions
diy2.py
diy2.py
View file @
a808f11b
import
random
import
pygame
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
800
,
600
))
class
Hero
:
# 英雄类
\ No newline at end of file
def
__init__
(
self
,
name
):
# 实例属性
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
200
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 攻击功能
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
# 玩家英雄
def
__init__
(
self
,
name
,
hero_type
):
super
()
.
__init__
(
name
)
self
.
hp
=
299
self
.
attack
=
59
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
blood
=
random
.
randint
(
10
,
70
)
self
.
hp
=
self
.
hp
+
blood
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
blood
,
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"后羿"
,
"射手"
)
yase
=
Hero
(
"亚瑟"
)
print
(
30
*
'-'
)
print
(
' 战斗开始'
)
while
True
:
print
(
"-"
*
30
)
choice
=
input
(
"请选择释放英雄技能(1攻击/2治疗):"
)
if
choice
==
"q"
:
print
(
"游戏结束"
)
break
elif
choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
houyi
.
cure
()
else
:
print
(
"请重新输入1或2"
)
continue
status
=
random
.
randint
(
1
,
3
)
if
status
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
\ No newline at end of file
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