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lesson15_3
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Commit
9295b376
authored
Jun 05, 2021
by
BellCodeEditor
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a49df24b
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1 changed file
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9 additions
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6 deletions
diy2.py
diy2.py
View file @
9295b376
#
在_init_方法中进行print
#
增加治疗术
class
Hero
:
# 英雄类
class
Hero
:
# 英雄类
def
__init__
(
self
,
name
):
# 实例属性
def
__init__
(
self
,
name
):
# 实例属性
self
.
name
=
name
self
.
name
=
name
...
@@ -6,8 +6,7 @@ class Hero: # 英雄类
...
@@ -6,8 +6,7 @@ class Hero: # 英雄类
self
.
hp
=
250
self
.
hp
=
250
self
.
attack
=
40
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
#最大血量值设为250
def
combat
(
self
,
enemy
):
# 攻击功能
def
combat
(
self
,
enemy
):
# 攻击功能
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
...
@@ -20,14 +19,18 @@ class Hero: # 英雄类
...
@@ -20,14 +19,18 @@ class Hero: # 英雄类
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
def
cure
(
self
):
#治疗术
self
.
hp
=
self
.
hp
+
60
if
self
.
max_hp
<
self
.
hp
:
self
.
hp
=
self
.
max_hp
print
(
self
,
"使用了治疗术,回复了60血量,现代血量为:"
,
self
.
hp
)
class
Player
(
Hero
):
# 电脑控制的英雄
class
Player
(
Hero
):
# 电脑控制的英雄
def
__init__
(
self
,
name
,
kinds
):
def
__init__
(
self
,
name
,
kinds
):
super
()
.
__init__
(
name
)
super
()
.
__init__
(
name
)
self
.
hp
=
300
self
.
hp
=
300
self
.
attack
=
40
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
print
(
"英雄"
,
name
,
"创建成功。英雄类型为"
,
kinds
)
#在_init_方法中进行print
print
(
"英雄"
,
name
,
"创建成功。英雄类型为"
,
kinds
)
#在_init_方法中进行print
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
player
=
Player
(
"后羿"
,
"射手"
)
player
=
Player
(
"后羿"
,
"射手"
)
...
...
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