Commit 9295b376 by BellCodeEditor

save project

parent a49df24b
Showing with 9 additions and 6 deletions
#在_init_方法中进行print #增加治疗术
class Hero: # 英雄类 class Hero: # 英雄类
def __init__(self, name): # 实例属性 def __init__(self, name): # 实例属性
self.name = name self.name = name
...@@ -6,8 +6,7 @@ class Hero: # 英雄类 ...@@ -6,8 +6,7 @@ class Hero: # 英雄类
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
#最大血量值设为250
def combat(self, enemy): # 攻击功能 def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
...@@ -20,14 +19,18 @@ class Hero: # 英雄类 ...@@ -20,14 +19,18 @@ class Hero: # 英雄类
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
def cure(self):#治疗术
self.hp = self.hp + 60
if self.max_hp < self.hp:
self.hp = self.max_hp
print(self,"使用了治疗术,回复了60血量,现代血量为:",self.hp)
class Player(Hero): # 电脑控制的英雄 class Player(Hero): # 电脑控制的英雄
def __init__(self,name,kinds): def __init__(self,name,kinds):
super().__init__(name) super().__init__(name)
self.hp = 300 self.hp = 300
self.attack = 40 self.attack = 40
self.max_hp = self.hp
print("英雄",name,"创建成功。英雄类型为",kinds)#在_init_方法中进行print print("英雄",name,"创建成功。英雄类型为",kinds)#在_init_方法中进行print
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
player = Player("后羿","射手") player = Player("后羿","射手")
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment