Commit 80fb45c8 by BellCodeEditor

save project

parent dfb5d1b6
Showing with 38 additions and 0 deletions
class Hero: # 英雄类
def __init__(self, name): # 实例属性
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero): # 玩家英雄
def __init__(self,name,lxlj):
super().__init__(name)
self.hp = 114
self.attack = 70
self.lxlj = lxlj
print("角色"+name+"创建成功,类型为"+self.lxlj)
print("玩家角色"+name+"的血量为"+str(self.hp)+",攻击力为"
+ str(self.attack)+"等级为"+str(self.level))
player = Player("坤坤","篮球大师")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment