Commit 7e6fa818 by BellCodeEditor

auto save

parent ffe266dc
...@@ -29,4 +29,4 @@ class Player(): # 玩家英雄 ...@@ -29,4 +29,4 @@ class Player(): # 玩家英雄
player = Player("后羿") player = Player("后羿")
print("玩家的血量值为:",player.hp) print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack) print("玩家的攻击力为:",player.attack)
\ No newline at end of file
英雄角色类
class Hero(object):
def __init__(self, name):
self.level = 1
self.hp = 3500
self.attack = 388
self.name = name
def combat(self,enemy): # 攻击
enemy.hp -= self.attack
info1 = self.name + '对' + enemy.name + '发起攻击,'
info2 = '造成' + str(self.attack) + '真实伤害,'
if enemy.hp < 0:
info3 = enemy.name + '阵亡'
else:
info3 = enemy.name + '还剩下' + str(enemy.hp) + '点生命值'
print(info1 + info2 + info3)
yase = Hero("垭瑟")
houyi= Hero("后羿")
yase.combat(houyi)
\ No newline at end of file
class Here:
def__init__(self,name)
self.lerel = 1
self.hp= 250
self.attack= 40
self.name = name
def upgrade(self):
self.lerel=self.lerel+1
self.hp = self.hp + 50
self.attack = self.attack + 4
def comdat(self,enemy):
enemy.hp-=self.attack
info1 = self.name+"对"+enemy.name+"发起进攻"
info2 ="造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
\ No newline at end of file
-- "a/\345\234\260\346\226\271\351\203\275\346\230\257\343\200\202py" # 英雄角色类
# 英雄角色类
class Hero(object):
def __init__(self, name):
self.level = 1
self.hp = 3500
self.attack = 388
self.name = name
def combat(self,enemy): # 攻击
enemy.hp -= self.attack
info1 = self.name + '对' + enemy.name + '发起攻击,'
info2 = '造成' + str(self.attack) + '真实伤害,'
if enemy.hp < 0:
info3 = enemy.name + '阵亡'
else:
info3 = enemy.name + '还剩下' + str(enemy.hp) + '点生命值'
print(info1 + info2 + info3)
yase = Hero("垭瑟")
houyi= Hero("后羿")
yase.combat(houyi)
\ No newline at end of file
class Here:
class Here:
def__init__(self,name)
self.lerel = 1
self.hp= 250
self.attack= 40
self.name = name
def upgrade(self):
self.lerel=self.lerel+1
self.hp = self.hp + 50
self.attack = self.attack + 4
def
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