Commit 7a03452a by BellCodeEditor

auto save

parent dfb5d1b6
Showing with 69 additions and 0 deletions
# 英雄角色类
class Hero(object):
def __init__(self, name):
self.level = 1
self.hp = 250
self.attack = 40
self.name = name
def combat(self,enemy): # 攻击
enemy.hp-=self.attack
info1=self.name+'对'+enemy.name+'发起攻击,'
info2='造成'+str(self.attack)+'点伤害,'
if enemy.hp>0:
info3=enemy.name+'还剩下'+str(enemy.hp)+'血量'
print(info1+info2+info3)
else:
info4=enemy.name+'阵亡,游戏结束'
print(info1+info2+info4)
exit()
yase = Hero("垭瑟")
houyi= Hero("后羿")
# yase.combat(houyi)
class Player(Hero):
def __init__(self,name):
super().__init__(Hero)
self.level=1
self.name=name
self.hp=200
self.attack=50
player=Player('后羿')
print('玩家的血量值为:',player.hp)
print('玩家的攻击力为',player.attack)
\ No newline at end of file
class Hero: # 英雄类
def __init__(self, name): # 实例属性
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero): # 玩家英雄
def __init__(self,name):
super().self
player = Player("后羿")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
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