Commit 70d1059b by BellCodeEditor

save project

parent 45e7f3b3
Showing with 51 additions and 13 deletions
class Hero: # 英雄类 import random
def __init__(self, name): # 实例属性
class Hero(object):
def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗
self.hp = self.hp + 60
if self.hp>self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 攻击功能 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
...@@ -21,14 +28,44 @@ class Hero: # 英雄类 ...@@ -21,14 +28,44 @@ class Hero: # 英雄类
print(info) print(info)
exit() exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self):
blood=random.randint(59,100000000)
self.hp = self.hp + blood
if self.hp>self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
class Player(Hero): # 玩家英雄
def __init__(self,name,hero_type): houyi = Player("射手", "后羿")
super(Player,self).__init__(name) yase = Hero("垭瑟")
self.hp=200 print('-' * 30)
self.attack=50 print(' 战斗开始')
self.hero_type=hero_type while True:
print('角色'+self.name+'创建成功,类型为:',self.hero_type) print('-' * 30)
print('等级,生命,攻击力,分别为:',self.level,self.hp,self.attack) choice = input("请选择释放英雄技能(1攻击/2治疗):")
houyi = Player("后羿",'射手') if choice == "q":
yase=('亚瑟') print("游戏结束")
break
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
else:
print("请重新输入1或者2")
continue
status = random.randint(1,3)
if status == 1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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