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lesson15_3
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Commit
648f915e
authored
Mar 30, 2024
by
BellCodeEditor
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2.py
diy2.py
2.py
0 → 100644
View file @
648f915e
import
time
class
Hero
:
def
__init__
(
self
,
level
,
name
,
category
,
hp
,
attack
,
defense
,
speed
):
self
.
level
=
level
self
.
name
=
name
self
.
hp
=
hp
self
.
attack
=
attack
self
.
category
=
category
self
.
defense
=
defense
self
.
speed
=
speed
self
.
attacktime
=
0
def
combat
(
self
,
enemy
):
print
(
"*"
*
104
)
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起攻击,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info3
=
enemy
.
name
+
"防下了,"
+
str
(
enemy
.
defense
)
+
"点攻击力,"
enemy
.
hp
=
enemy
.
hp
-
self
.
attack
+
enemy
.
defense
self
.
attacktime
+=
1
if
enemy
.
hp
>
0
:
info4
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量."
info
=
info1
+
info2
+
info3
+
info4
print
(
info
)
else
:
info4
=
enemy
.
name
+
"阵亡,游戏结束."
info
=
info1
+
info2
+
info3
+
info4
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
level
,
name
,
category
,
hp
,
attack
,
defense
,
speed
):
super
()
.
__init__
(
level
,
name
,
category
,
hp
,
attack
,
defense
,
speed
)
self
.
level
=
level
self
.
name
=
name
self
.
hp
=
hp
-
10
self
.
attack
=
attack
+
10
self
.
category
=
category
self
.
defense
=
defense
-
5
self
.
speed
=
speed
-
15
self
.
attacktime
=
0
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
+
self
.
category
+
"."
)
def
upgrade
(
self
):
if
self
.
attacktime
==
10
:
self
.
level
=
self
.
level
+
1
self
.
hp
=
self
.
hp
+
50
self
.
attack
=
self
.
attack
+
4
self
.
defense
=
self
.
defense
+
5
self
.
speed
=
self
.
speed
+
10
self
.
attacktime
=
0
def
printhero
():
print
(
"*"
*
104
)
count
=
1
print
(
"英雄属性列表,正在查找中."
)
time
.
sleep
(
1
)
print
(
"英雄属性列表,正在查找中.."
)
time
.
sleep
(
1
)
print
(
"英雄属性列表,正在查找中..."
)
time
.
sleep
(
1
)
print
(
"*"
*
104
)
time
.
sleep
(
1
)
print
(
"英雄"
+
str
(
count
)
+
"属性列表,正在打印中..."
)
print
(
"姓名:"
+
yase
.
name
)
print
(
"等级:"
+
str
(
yase
.
level
))
print
(
"血量:"
+
str
(
yase
.
hp
))
print
(
"攻击力:"
+
str
(
yase
.
attack
))
print
(
"攻击次数:"
+
str
(
yase
.
attacktime
))
print
(
"类别:"
+
yase
.
category
)
print
(
"防御力:"
+
str
(
yase
.
defense
))
print
(
"速度:"
+
str
(
yase
.
speed
))
count
=
count
+
1
print
(
"*"
*
104
)
time
.
sleep
(
1
)
print
(
"英雄"
+
str
(
count
)
+
"属性列表,正在打印中..."
)
print
(
"姓名:"
+
houyi
.
name
)
print
(
"等级:"
+
str
(
houyi
.
level
))
print
(
"血量:"
+
str
(
houyi
.
hp
))
print
(
"攻击力:"
+
str
(
houyi
.
attack
))
print
(
"攻击次数:"
+
str
(
houyi
.
attacktime
))
print
(
"类别:"
+
houyi
.
category
)
print
(
"防御力:"
+
str
(
houyi
.
defense
))
print
(
"速度:"
+
str
(
houyi
.
speed
))
print
(
"*"
*
104
)
time
.
sleep
(
1
)
print
(
"其他英雄,敬请期待!"
)
def
upgradeprinthero
():
time
.
sleep
(
1
)
print
(
"*"
*
104
)
print
(
"英雄属性有更新,正在重新打印!"
)
count
=
1
print
(
"*"
*
104
)
time
.
sleep
(
1
)
print
(
"英雄"
+
str
(
count
)
+
"属性列表,正在打印中..."
)
print
(
"姓名:"
+
yase
.
name
)
print
(
"等级:"
+
str
(
yase
.
level
))
print
(
"血量:"
+
str
(
yase
.
hp
))
print
(
"攻击力:"
+
str
(
yase
.
attack
))
print
(
"攻击力:"
+
str
(
yase
.
attacktime
))
print
(
"类别:"
+
yase
.
category
)
print
(
"防御力:"
+
str
(
yase
.
defense
))
print
(
"速度:"
+
str
(
yase
.
speed
))
count
=
count
+
1
print
(
"*"
*
104
)
time
.
sleep
(
1
)
print
(
"英雄"
+
str
(
count
)
+
"属性列表,正在打印中..."
)
print
(
"姓名:"
+
houyi
.
name
)
print
(
"等级:"
+
str
(
houyi
.
level
))
print
(
"血量:"
+
str
(
houyi
.
hp
))
print
(
"攻击力:"
+
str
(
houyi
.
attack
))
print
(
"攻击力:"
+
str
(
houyi
.
attacktime
))
print
(
"类别:"
+
houyi
.
category
)
print
(
"防御力:"
+
str
(
houyi
.
defense
))
print
(
"速度:"
+
str
(
houyi
.
speed
))
print
(
"*"
*
104
)
time
.
sleep
(
1
)
print
(
"其他英雄,敬请期待!"
)
#等级,姓名,类型,血量,攻击力,防御力,速度
yase
=
Player
(
1
,
"亚瑟"
,
"战士"
,
300
,
20
,
12
,
19
)
houyi
=
Hero
(
1
,
"后裔"
,
"射手"
,
240
,
23
,
14
,
13
)
printhero
()
yase
.
upgrade
()
upgradeprinthero
()
yase
.
combat
(
houyi
)
upgradeprinthero
()
houyi
.
upgrade
()
upgradeprinthero
()
\ No newline at end of file
diy2.py
0 → 100644
View file @
648f915e
class
Hero
:
# 英雄类
def
__init__
(
self
,
name
):
# 实例属性
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 攻击功能
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
():
# 玩家英雄
def
__init__
(
self
,
name
):
???
player
=
Player
(
"后羿"
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
print
(
"玩家的攻击力为:"
,
player
.
attack
)
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