Commit 635f5f97 by BellCodeEditor

save project

parent 1baec700
Showing with 52 additions and 16 deletions
class Sans: class Sans:
def __init__(self,AT,HP,HUP,AUP,name): def __init__(self,AT,HP,HUP,AUP,name,MP):
self.Level = 1 self.Level = 1
self.HitPoint = HP self.HitPoint = HP
self.Attack = AT self.Attack = AT
self.HitPoint_UpPoint=HUP self.HitPoint_UpPoint=HUP
self.Attack_UpPoint=AUP self.Attack_UpPoint=AUP
self.Name = name self.Name = name
self.Max_HP = MP
def Level_UP(Character): def Level_UP(Character):
Character.Level+=1 Character.Level+=1
Character.HitPoint+=0.5*Character.HitPoint_UpPoint Character.HitPoint+=0.5*Character.HitPoint_UpPoint
...@@ -20,7 +20,7 @@ class Sans: ...@@ -20,7 +20,7 @@ class Sans:
DataC='现在'+str(diren.Name)+'有'+str(diren.HitPoint)+'滴血.' DataC='现在'+str(diren.Name)+'有'+str(diren.HitPoint)+'滴血.'
if diren.HitPoint>=0: if diren.HitPoint>=0:
print(DataA+DataB+DataC) print(DataA+DataB+DataC)
else: if diren.HitPoint<=0:
print(str(diren.Name)+'阵亡,游戏结束') print(str(diren.Name)+'阵亡,游戏结束')
exit() exit()
...@@ -30,17 +30,53 @@ class Sans: ...@@ -30,17 +30,53 @@ class Sans:
Hero.Name+'的攻击'+str(Hero.Attack)+'\n'+ Hero.Name+'的攻击'+str(Hero.Attack)+'\n'+
Hero.Name+'的血量成长点'+str(Hero.HitPoint_UpPoint)+'\n'+ Hero.Name+'的血量成长点'+str(Hero.HitPoint_UpPoint)+'\n'+
Hero.Name+'的攻击成长点'+str(Hero.Attack_UpPoint)+'\n') Hero.Name+'的攻击成长点'+str(Hero.Attack_UpPoint)+'\n')
def cure(plus):
plus.HitPoint+=40
class Sanses(Sans): class Sanses(Sans):
def __init__(self,AT,HP,HUP,AUP,name,HERO_TYPE): def __init__(self,AT,HP,HUP,AUP,name):
super().__init__(AT,HP,HUP,AUP,name,HERO_TYPE) super().__init__(AT,HP,HUP,AUP,name)
self.HERO_TYPE_1+=HERO_TYPE
Outer = Sans(30,200,20,20,'Outer!Sans',200)
Outer = Sans(30,50,20,20,'Outer!Sans') Mudder = Sans(20,350,18,16,'Mudder!Sans',350)
Mudder = Sans(20,40,18,16,'Mudder!Sans')
Outer.combat(Mudder) while True:
Mudder.Data_Check() choose=input('P1选英雄(Outer/Mudder):')
Mudder.Level_UP() if choose=='Outer':
Mudder.combat(Outer) Player1=Outer
Sins=Sanses(1,1,1,1,'a',111) break
\ No newline at end of file if choose=='Mudder':
Player1=Mudder
break
else:
print('请重新选择')
continue
while True:
choose1=input('P2选英雄(Outer/Mudder):')
if choose1=='Outer':
Player2=Outer
break
if choose1=='Mudder':
Player2=Mudder
break
else:
print('请重新选择')
continue
while True:
a=input('请行动(1·治疗/2·攻击):')
if a=='1':
Player1.cure()
if Player1.HitPoint>=Player1.Max_HP:
Player1.HitPoint=Player1.Max_HP
if a=='2':
Player1.combat(Player2)
b=input('请行动(1·治疗/2·攻击):')
if b=='1':
Player2.cure()
if Player2.HitPoint>=Player2.Max_HP:
Player2.HitPoint=Player2.Max_HP
if a=='2':
Player2.combat(Player1)
\ No newline at end of file
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