Commit 5fe680a4 by BellCodeEditor

save project

parent f4ceb44c
Showing with 15 additions and 3 deletions
class Hero: # 英雄类 class Hero(object): # 英雄类
def __init__(self, name): # 实例属性 def __init__(self, name): # 实例属性
self.name = name self.name = name
self.level = 1 self.level = 1
...@@ -6,6 +6,12 @@ class Hero: # 英雄类 ...@@ -6,6 +6,12 @@ class Hero: # 英雄类
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self):
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",60,",目前的血量为:",self.hp)
def combat(self, enemy): # 攻击功能 def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
...@@ -21,10 +27,11 @@ class Hero: # 英雄类 ...@@ -21,10 +27,11 @@ class Hero: # 英雄类
exit() exit()
class Player(Hero): # 玩家英雄 class Player(Hero): # 玩家英雄
def __init__(self,name,hero_type): def __init__(self,hero_type,name):
super(Player,self).__init__(name) super().__init__(name)
self.hp=200 self.hp=200
self.attack=50 self.attack=50
self.max_hp=self.hp
self.hero_type=hero_type self.hero_type=hero_type
print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
...@@ -32,3 +39,7 @@ class Player(Hero): # 玩家英雄 ...@@ -32,3 +39,7 @@ class Player(Hero): # 玩家英雄
houyi=Player("后羿","射手") houyi=Player("后羿","射手")
yase=Hero("垭瑟") yase=Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
\ No newline at end of file
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