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lesson15_3
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Commit
57991d46
authored
Mar 30, 2024
by
BellCodeEditor
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parent
b8a8fd5c
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1 changed file
with
22 additions
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31 deletions
diy2.py
diy2.py
View file @
57991d46
...
@@ -5,35 +5,26 @@ class Hero:
...
@@ -5,35 +5,26 @@ class Hero:
self
.
hp
=
250
self
.
hp
=
250
self
.
attack
=
40
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
else
:
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
# 创建玩家类Player放入参数Hero
class
Player
(
Hero
):
class
Player
(
Hero
):
# 创建__init__()函数方法并放入参数self,name
def
__init__
(
self
,
name
,
hero_type
):
def
__init__
(
self
,
name
):
super
()
.
__init__
(
nema
)
# 使用super()函数继承父类方法__init__()并放入参数name
self
.
hp
=
200
super
()
.
__init__
(
name
)
self
.
attack
=
50
# 重写英雄血量200
self
.
hero_type
=
hero_typo
self
.
hp
=
200
print
(
self
.
name
+
"创建成功"
)
# 重写英雄攻击力50
print
(
"当前等级,血量,攻击力分别为"
,
self
.
level
,
self
.
py
,
self
.
attack
)
self
.
attack
=
50
houyi
=
Player
(
"后羿"
,
"射手"
)
yase
=
Hero
(
"亚瑟"
)
\ No newline at end of file
# 创建玩家角色后羿
houyi
=
Player
(
"后羿"
)
# 打印玩家血量
print
(
houyi
.
hp
)
# 打印玩家攻击力
print
(
houyi
.
attack
)
\ No newline at end of file
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