Commit 57991d46 by BellCodeEditor

save project

parent b8a8fd5c
Showing with 22 additions and 31 deletions
...@@ -5,35 +5,26 @@ class Hero: ...@@ -5,35 +5,26 @@ class Hero:
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name + "对" + enemy.name + "发起进攻," info1 = self.name + "对" + enemy.name + "发起进攻,"
info2 = "造成" + str(self.attack) + "点伤害," info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量" info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1 + info2 + info3 info = info1 + info2 + info3
print(info) print(info)
else: else:
info3 = enemy.name + "阵亡,游戏结束" info3 = enemy.name + "阵亡,游戏结束"
info = info1 + info2 + info3 info = info1 + info2 + info3
print(info) print(info)
exit() exit()
# 创建玩家类Player放入参数Hero
class Player(Hero): class Player(Hero):
# 创建__init__()函数方法并放入参数self,name def __init__(self,name,hero_type):
def __init__(self,name): super().__init__(nema)
# 使用super()函数继承父类方法__init__()并放入参数name self.hp=200
super().__init__(name) self.attack=50
# 重写英雄血量200 self.hero_type=hero_typo
self.hp = 200 print(self.name+"创建成功")
# 重写英雄攻击力50 print("当前等级,血量,攻击力分别为",self.level,self.py,self.attack)
self.attack = 50 houyi=Player("后羿","射手")
yase=Hero("亚瑟")
\ No newline at end of file
# 创建玩家角色后羿
houyi=Player("后羿")
# 打印玩家血量
print(houyi.hp)
# 打印玩家攻击力
print(houyi.attack)
\ No newline at end of file
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