Commit 558d14de by BellCodeEditor

save project

parent dfb5d1b6
Showing with 39 additions and 0 deletions
class Hero: # 英雄类
def __init__(self, name): # 实例属性
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,Hero_Type): # 玩家英雄
super().__init__(name)
self.hp = 290
self.attack = 30
self.Hero_Type=Hero_Type
print('角色' + self.name + '创建成功,英雄类型为:' + self.Hero_Type)
print('他的血量、攻击力、等级为:',self.hp,self.attack,self.Hero_Type)
player = Player("后羿",'射手')
#print("玩家的血量值为:",player.hp)
#print("玩家的攻击力为:",player.attack)
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