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lesson15_3
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Commit
4642c460
authored
Apr 09, 2022
by
BellCodeEditor
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parent
7140599a
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1 changed file
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45 additions
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9 deletions
diy2.py
diy2.py
View file @
4642c460
...
...
@@ -19,13 +19,49 @@ class Hero: # 英雄类
print
(
info
)
exit
()
class
Player
(
Hero
):
# 玩家英雄
def
__init__
(
self
,
name
,
hero_type
):
super
()
.
__init__
(
name
)
def
__init__
(
self
,
name
):
super
()
.
__init__
(
self
)
self
.
hp
=
200
self
.
attack
=
50
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
type
)
print
(
"当前等级、血量、攻击力为"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
#player = Player("后羿")
#print("玩家的血量值为:",self.hp)
#print("玩家的攻击力为:",self.attack)
\ No newline at end of file
player
=
Player
(
"后羿"
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
print
(
"玩家的攻击力为:"
,
player
.
attack
)
class
Hero
:
# 英雄类
def
__init__
(
self
,
name
):
# 实例属性
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 攻击功能
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
# 玩家英雄
def
__init__
(
self
,
name
):
super
()
.
__init__
(
self
)
self
.
hp
=
200
self
.
attack
=
50
self
.
dj
=
1
self
.
xh
=
'射手'
player
=
Player
(
"后羿"
)
print
(
'角色后羿创建成功,英雄类型为:'
,
player
.
xh
)
print
(
'当前等级、血量、攻击力为:'
,
player
.
dj
,
player
.
hp
,
player
.
attack
)
print
(
'------------------------------'
)
print
(
' 战斗开始'
)
print
(
'------------------------------'
)
print
(
'请选择释放英雄技能(1治疗/2攻击)'
)
\ No newline at end of file
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