Commit 38200f9d by BellCodeEditor

save project

parent dfb5d1b6
Showing with 45 additions and 0 deletions
class Hero: # 英雄类
def __init__(self, name): # 实例属性
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero): # 玩家英雄
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 40
self.hero_type=hero_type
print("油戏"+self.name +"叉戟游西为: ",self.hero_type)
print("血量,杀害,等级:",self.hp,self.attack,self.level)
houyi = Player("后羿","射手")
# yase=Player("亚瑟")
# print("玩家的血量值为:",houyi.hp)
# print("玩家的攻击力为:",houyi.attack)
#yase.combat(houyi)
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