Commit 2f063101 by BellCodeEditor

save project

parent 9a4f1b6e
Showing with 62 additions and 26 deletions
class Hero: # 英雄类 import random
def __init__(self, name): # 实例属性
class Hero(object):
def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗
def combat(self, enemy): # 攻击功能 self.hp = self.hp +60
info1 = self.name+"对"+enemy.name+"发起进攻," if self.hp > self.max_hp:
info2 = "造成"+str(self.attack)+"点伤害," self.hp = self.max_hp
print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
def combat(self, enemy): # 攻击
info1 = self.name + "对" + enemy.name + "发起进攻,"
info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1+info2+info3 info = info1 + info2 + info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name + "阵亡,游戏结束"
info = info1+info2+info3 info = info1 + info2 + info3
print(info) print(info)
exit() exit()
def cure(self):
self.hp+=60 class Player(Hero):
if self.max_hp<self.hp: def __init__(self, hero_type, name):
self.hp=self.max_hp
class Player(Hero): # 玩家英雄
def __init__(self,name):
super().__init__(name) super().__init__(name)
self.hp=200 self.hp = 200
self.attack=50 self.attack = 50
self.hero_type='射手' self.max_hp = self.hp
self.hero_type = hero_type
print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type) print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack) print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
def cure(self): # 治疗
a=random.randint(30,50)
self.hp = self.hp + a
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name + "使用了治疗,血量增加:", a, ",目前的血量为:", self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print("-"*20)
print(' 战斗开始')
while True:
print('-'*20)
n=input('1攻击/2治疗')
if n=='1':
houyi.combat(yase)
elif n=='2':
houyi.cure()
else:
print('请重新输入')
continue
x=random.randint(1,10)
if x<7:
yase.combat(houyi)
elif x>=7:
yase.cure()
if houyi.hp<=0 or yase.hp<=0:
print('end')
break
player = Player("后羿")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
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