Commit 2bcb63e4 by BellCodeEditor

save project

parent 62effce1
Showing with 15 additions and 43 deletions
class Hero: # 英雄类 class Cat:
def __init__(self, name): # 实例属性 def __init__(self):
self.name = name self.footNum = 4
self.level = 1 self.eyeNum = 2
self.hp = 250 self.head = 1
self.attack = 40 self.ears = 2
self.max_hp = self.hp self.skin = "black"
def run(self):
print("小猫飞快的跑起来了")
def combat(self, enemy): # 攻击功能 def skill(self.prey):
info1 = self.name+"对"+enemy.name+"发起进攻," print("小猫抓住了"+prey)
info2 = "造成"+str(self.attack)+"点伤害," role = Cat()
enemy.hp -= self.attack role.run()
if enemy.hp > 0: role.skill("老鼠")
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" \ No newline at end of file
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
yase=Hero("亚瑟")
houyi=Hero("后羿")
yase.combat(houyi)
yase.combat(houyi)
yase.combat(houyi)
yase.combat(houyi)
yase.combat(houyi)
yase.combat(houyi)
yase.combat(houyi)
class Player(Hero): # 玩家英雄
def __init__(self,name):
super().__init__(name)
self.hp = 200
self.attack = 50
player = Player("后羿")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
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