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lesson15_3
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Commit
2bcb63e4
authored
Jul 10, 2022
by
BellCodeEditor
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diy2.py
diy2.py
View file @
2bcb63e4
class
Hero
:
# 英雄类
class
Cat
:
def
__init__
(
self
,
name
):
# 实例属性
def
__init__
(
self
):
self
.
name
=
name
self
.
footNum
=
4
self
.
level
=
1
self
.
eyeNum
=
2
self
.
hp
=
250
self
.
head
=
1
self
.
attack
=
40
self
.
ears
=
2
self
.
max_hp
=
self
.
hp
self
.
skin
=
"black"
def
run
(
self
):
print
(
"小猫飞快的跑起来了"
)
def
combat
(
self
,
enemy
):
# 攻击功能
def
skill
(
self
.
prey
):
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
print
(
"小猫抓住了"
+
prey
)
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
role
=
Cat
()
enemy
.
hp
-=
self
.
attack
role
.
run
()
if
enemy
.
hp
>
0
:
role
.
skill
(
"老鼠"
)
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
\ No newline at end of file
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
yase
=
Hero
(
"亚瑟"
)
houyi
=
Hero
(
"后羿"
)
yase
.
combat
(
houyi
)
yase
.
combat
(
houyi
)
yase
.
combat
(
houyi
)
yase
.
combat
(
houyi
)
yase
.
combat
(
houyi
)
yase
.
combat
(
houyi
)
yase
.
combat
(
houyi
)
class
Player
(
Hero
):
# 玩家英雄
def
__init__
(
self
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
player
=
Player
(
"后羿"
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
print
(
"玩家的攻击力为:"
,
player
.
attack
)
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