Commit 1ea37d05 by BellCodeEditor

save project

parent 214fd0f9
Showing with 12 additions and 1 deletions
...@@ -6,6 +6,11 @@ class Hero: # 英雄类 ...@@ -6,6 +6,11 @@ class Hero: # 英雄类
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self):
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",60,",目前的血量为:",self.hp)
def combat(self, enemy): # 攻击功能 def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -26,10 +31,15 @@ class Player(Hero): # 玩家英雄 ...@@ -26,10 +31,15 @@ class Player(Hero): # 玩家英雄
def __init__(self,name,hero_type): def __init__(self,name,hero_type):
super().__init__(name) super().__init__(name)
self.hp=250 self.hp=250
self.attack=60 self.attack=50
self.max_hp=self.hp
self.hero_type=hero_type self.hero_type=hero_type
print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi=Player("后羿","射手") houyi=Player("后羿","射手")
yase=Hero("亚瑟") yase=Hero("亚瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
\ No newline at end of file
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