Commit 02569655 by BellCodeEditor

save project

parent dfb5d1b6
Showing with 38 additions and 0 deletions
class Hero: # 英雄类
def __init__(self, name,herotype): # 实例属性
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
self.herotype = herotype
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero): # 玩家英雄
def __init__(self,name,herotype):
super().__init__(name,herotype)
self.hp = 10000000000
self.attack = 100000000000000000000000000000000000
print("英雄:"+self.name+".创建成功,"+"\n英雄类型:"+self.herotype+"\n攻击力:"+str(self.attack))
yase = Hero("亚瑟","小黑子")
houyi = Hero("后羿","瓜摊老板")
player = Player("后羿","小黑子")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
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