Commit f86a5d57 by BellCodeEditor

auto save

parent ce44dbd8
Showing with 27 additions and 27 deletions
class Hero: # 英雄
def __init__(self, name): # 实例属性
self.name = name
# 英雄角色
class Hero(object):
def __init__(self, name):
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
self.hp = 3500
self.attack = 388
self.name = name
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
def combat(self,enemy): # 攻击
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
info1 = self.name + '对' + enemy.name + '发起攻击,'
info2 = '造成' + str(self.attack) + '真实伤害,'
if enemy.hp < 0:
info3 = enemy.name + '阵亡'
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(): # 玩家英雄
def __init__(self,name):
???
info3 = enemy.name + '还剩下' + str(enemy.hp) + '点生命值'
print(info1 + info2 + info3)
player = Player("后羿")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
class qwert(Hero):
def __init__(self,name,hero_type):
super(qwert,self).__init__(name)
self.hp = 3000
self.attack = 488
self.hero_type=hero_type
print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
print("等级,血量,攻击力为:",self.level,self.hp,self.attack)
houyi=qwert("后羿","射手")
yase=Hero("垭瑟")
#yase.combat(houyi)
#houyi.combat(yase)
#yase.combat(houyi)
\ No newline at end of file
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