Commit f6784df3 by BellCodeEditor

save project

parent ce44dbd8
Showing with 19 additions and 18 deletions
class Hero: # 英雄类 class Hero: # 英雄类
def __init__(self, name): # 实例属性 def __init__(self, name): # 实例属性
self.name = name self.name = name;
self.level = 1 self.level = 1;
self.hp = 250 self.hp = 250;
self.attack = 40 self.attack = 40;
self.max_hp = self.hp self.max_hp = self.hp;
def combat(self, enemy): # 攻击功能 def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,";
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,";
enemy.hp -= self.attack enemy.hp -= self.attack;
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量";
info = info1+info2+info3 info = info1+info2+info3;
print(info) print(info);
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏结束";
info = info1+info2+info3 info = info1+info2+info3;
print(info) print(info);
exit() exit();
class Player(): # 玩家英雄 class Player(Hero): # 玩家英雄
def __init__(self,name): def __init__(self,name):
??? super(Hero.__init__);
self.hp = 200;
self.attack = 10;
player = Player("后羿") player = Player("后羿")
print("玩家的血量值为:",player.hp) print("玩家的血量值为:",player.hp)
......
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