Commit b7febfa5 by BellCodeEditor

auto save

parent 0f77cc31
Showing with 37 additions and 8 deletions
import random
class Hero: # 英雄类
def __init__(self, name): # 实例属性
self.name = name
......@@ -20,14 +21,42 @@ class Hero: # 英雄类
info = info1+info2+info3
print(info)
exit()
def cure(self):
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加:",60,"目前血量为:",self.hp)
class Player(): # 玩家英雄
def __init__(self,name):
super().__init__(name)
class Player(Hero): # 玩家英雄
def __init__(self,name,hero_type):
super(Player,self).__init__(name)
self.hp = 240
self.attack = 50
player = Player("后羿")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
self.hero_type=hero_type
print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
print("当前等级血量,攻击力分别为:",self.level,self.hp,self.attack)
houyi= Player("后羿","射手")
yase=Hero("亚瑟")
print("-"*30)
print("游戏开始")
while True:
print("-"*30)
choice=input("请选择释放英雄技能(1攻击/2治疗:)")
if choice=="q":
print("游戏结束")
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else:
print("重新输入")
continue
status=random.randint(1,3)
if status==1:
yase.cure()
else:
yase.combat(houyi)
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