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lesson15_2_1
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Commit
b7febfa5
authored
Oct 03, 2023
by
BellCodeEditor
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parent
0f77cc31
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1 changed file
with
37 additions
and
8 deletions
diy2.py
diy2.py
View file @
b7febfa5
import
random
class
Hero
:
# 英雄类
def
__init__
(
self
,
name
):
# 实例属性
self
.
name
=
name
...
...
@@ -20,14 +21,42 @@ class Hero: # 英雄类
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
def
cure
(
self
):
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗术,血量增加:"
,
60
,
"目前血量为:"
,
self
.
hp
)
class
Player
():
# 玩家英雄
def
__init__
(
self
,
name
):
super
()
.
__init__
(
name
)
class
Player
(
Hero
):
# 玩家英雄
def
__init__
(
self
,
name
,
hero_type
):
super
(
Player
,
self
)
.
__init__
(
name
)
self
.
hp
=
240
self
.
attack
=
50
player
=
Player
(
"后羿"
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
print
(
"玩家的攻击力为:"
,
player
.
attack
)
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级血量,攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
Player
(
"后羿"
,
"射手"
)
yase
=
Hero
(
"亚瑟"
)
print
(
"-"
*
30
)
print
(
"游戏开始"
)
while
True
:
print
(
"-"
*
30
)
choice
=
input
(
"请选择释放英雄技能(1攻击/2治疗:)"
)
if
choice
==
"q"
:
print
(
"游戏结束"
)
elif
choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
houyi
.
cure
()
else
:
print
(
"重新输入"
)
continue
status
=
random
.
randint
(
1
,
3
)
if
status
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
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