Commit b78e449f by BellCodeEditor

save project

parent ce44dbd8
Showing with 10 additions and 10 deletions
...@@ -2,16 +2,16 @@ class Hero: # 英雄类 ...@@ -2,16 +2,16 @@ class Hero: # 英雄类
def __init__(self, name): # 实例属性 def __init__(self, name): # 实例属性
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.h = 250
self.attack = 40 self.a = 40
self.max_hp = self.hp self.max_hp = self.hp
def combat(self, enemy): # 攻击功能 def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.h -= self.a
if enemy.hp > 0: if enemy.h > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
...@@ -22,11 +22,11 @@ class Hero: # 英雄类 ...@@ -22,11 +22,11 @@ class Hero: # 英雄类
exit() exit()
class Player(): # 玩家英雄 class Player(Hero): # 玩家英雄
def __init__(self,name): def __init__(self,name):
??? super().__init__(name)
self.h=230
self.a=60
player = Player("后羿") player = Player("后羿")
print("玩家的血量值为:",player.hp) print("玩家的血量值为:",player.h)
print("玩家的攻击力为:",player.attack) print("玩家的攻击力为:",player.a)
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