Commit ae85a6a9 by BellCodeEditor

save project

parent 9d1d456f
Showing with 22 additions and 24 deletions
class Hero: # 英雄 # 英雄角色
def __init__(self, name): # 实例属性 class Hero(object):
self.name = name def __init__(self, name):
self.level = 1 self.level = 1
self.hp = 250 self.hp = 200
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.name = name
def combat(self, enemy): # 攻击功能 def combat(self,enemy): # 攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
info1 = self.name + '对' + enemy.name + '发起攻击,'
info2 = '造成' + str(self.attack) + '真实伤害,'
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name + '还剩下' + str(enemy.hp) + '点生命值'
info = info1+info2+info3 print(info1 + info2 + info3)
print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name + '阵亡'
info = info1+info2+info3 print(info3)
print(info)
exit() exit()
class Player(Hero):
class Player(): # 玩家英雄 def __init__(self,name,hero_type):
def __init__(self,name): super(Player,self).__init__(name)
??? self.hp = 200
self.attack = 50
self.hero_type=hero_type
player = Player("后羿") print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
print("玩家的血量值为:",player.hp) print("当前等级,血量,攻击力分别为:",self.level,self.hp,self.attack)
print("玩家的攻击力为:",player.attack) houyi= Player("后羿","射手")
yase = Hero("垭瑟")
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment