Commit a208328a by BellCodeEditor

save project

parent 1f55f245
Showing with 4 additions and 10 deletions
...@@ -5,8 +5,6 @@ class Hero: # 英雄类 ...@@ -5,8 +5,6 @@ class Hero: # 英雄类
self.hp = 600 self.hp = 600
self.attack = 15 self.attack = 15
self.max_hp = self.hp self.max_hp = self.hp
def combat(self, enemy): # 攻击功能 def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
...@@ -20,18 +18,14 @@ class Hero: # 英雄类 ...@@ -20,18 +18,14 @@ class Hero: # 英雄类
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
class Player(Hero): # 玩家英雄 class Player(Hero): # 玩家英雄
def __init__(self,name,player_sb): def __init__(self,name,Hero_type):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 200 self.hp = 200
self.attack = 50 self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
print("角色"+self.name+"创建成功,角色类型为:",self.player_sb) print("角色"+self.name+"创建成功,角色类型为:",self.Hero_type)
print("当前角色等级、血量、攻击分别为:",self.level,self.hp,self.attack) print("当前角色等级、血量、攻击分别为:",self.level,self.hp,self.attack)
player = Player("凋零","Boss")
player = Player("后羿") yase=Hero("末影龙")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
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