Commit 9ac35925 by BellCodeEditor

save project

parent e2a0d266
Showing with 25 additions and 18 deletions
class Hero: # 英雄 # 英雄角色
def __init__(self, name): # 实例属性 class Hero(object):
self.name = name def __init__(self, name):
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.name = name
def combat(self, enemy): # 攻击功能 def combat(self,enemy):# 攻击
info1 = self.name+"对"+enemy.name+"发起进攻," enemy.hp-=self.attack
info2 = "造成"+str(self.attack)+"点伤害," info1=self.name+"对"+enemy.name+"发起进攻"
enemy.hp -= self.attack info2="造成"+str(self.attack)+"点伤害"
if enemy.hp > 0: if enemy.hp>0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3=enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info=info1+info2+info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3=enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info=info1+info2+info3
print(info) print(info)
exit() exit()
class Player(Hero):
class Player(): # 玩家英雄
def __init__(self,name): def __init__(self,name):
??? super().__init__(name)
#self.level = 1
#self.name = name
self.hp = 200
self.attack = 50
player=Player("后羿")
print("玩家的血量:",player.hp)
# yase = Hero("垭瑟")
# houyi= Hero("后羿")
# yase.combat(houyi)
player = Player("后羿") player = Player("后羿")
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment