Commit 7d9f9e5c by BellCodeEditor

save project

parent ce44dbd8
Showing with 23 additions and 19 deletions
class Hero: # 英雄类 class Hero(object):
def __init__(self, name): # 实例属性 def __init__(self, name):
self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.name = name
def combat(self,enemy): # 攻击
info1=self.name+"对"+enemy.name+"发动攻鸡♂"
info2="造成"+str(self.attack)
def combat(self, enemy): # 攻击功能 if enemy.hp>0:
info1 = self.name+"对"+enemy.name+"发起进攻," info3=enemy.name+"还剩下"+str(enemy.hp)+"血量"
info2 = "造成"+str(self.attack)+"点伤害," info4=enemy.name+"说:啊♂(这是受到伤害的痛苦的悲鸣)"
enemy.hp -= self.attack info=info1+info2+info3+info4
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3=enemy.name+"嗝屁了,这个弟中之弟"
info = info1+info2+info3 info=info1+info2+info3
print(info) print(info)
exit() exit()
class Player(Hero):
class Player(): # 玩家英雄
def __init__(self,name): def __init__(self,name):
??? super().__init__(name)
self.hp=200
self.attack=50
player=Player("VAN")
print("van♂家的血量为",player.hp)
print("van♂家的攻鸡力为",player.attack)
player = Player("后羿") muji=Hero("木吉")
print("玩家的血量值为:",player.hp) print("木吉的血量为",muji.hp)
print("玩家的攻击力为:",player.attack) print("木吉的攻鸡力为",muji.attack)
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