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lesson15_2_1
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Commit
74ba26f7
authored
Jun 26, 2021
by
BellCodeEditor
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parent
a30bde11
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with
37 additions
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24 deletions
diy2.py
diy2.py
View file @
74ba26f7
class
Hero
:
# 英雄类
class
Sans
:
def
__init__
(
self
,
name
):
# 实例属性
def
__init__
(
self
,
AT
,
HP
,
HUP
,
AUP
,
name
):
self
.
name
=
name
self
.
Level
=
1
self
.
level
=
1
self
.
HitPoint
=
HP
self
.
hp
=
250
self
.
Attack
=
AT
self
.
attack
=
40
self
.
HitPoint_UpPoint
=
HUP
self
.
max_hp
=
self
.
hp
self
.
Attack_UpPoint
=
AUP
self
.
Name
=
name
def
Level_UP
(
Character
):
Character
.
Level
+=
1
Character
.
HitPoint
+=
0.5
*
Character
.
HitPoint_UpPoint
Character
.
Attack
+=
0.25
*
Character
.
Attack_UpPoint
print
(
str
(
Character
.
Name
)
+
'升级了,现等级:'
+
str
(
Character
.
Level
))
def
combat
(
self
,
enemy
):
# 攻击功能
def
combat
(
self
,
diren
):
# 攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
diren
.
HitPoint
-=
self
.
Attack
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
DataA
=
str
(
self
.
Name
)
+
'发起攻击,'
enemy
.
hp
-=
self
.
attack
DataB
=
str
(
diren
.
Name
)
+
'受到'
+
str
(
self
.
Attack
)
+
'点伤害,'
if
enemy
.
hp
>
0
:
DataC
=
'现在'
+
str
(
diren
.
Name
)
+
'有'
+
str
(
diren
.
HitPoint
)
+
'滴血.'
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
if
diren
.
HitPoint
>=
0
:
info
=
info1
+
info2
+
info3
print
(
DataA
+
DataB
+
DataC
)
print
(
info
)
else
:
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
print
(
str
(
diren
.
Name
)
+
'阵亡,游戏结束'
)
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
exit
()
def
Data_Check
(
Hero
):
print
(
Hero
.
Name
+
'的等级'
+
str
(
Hero
.
Level
)
+
'
\n
'
+
Hero
.
Name
+
'的血量'
+
str
(
Hero
.
HitPoint
)
+
'
\n
'
+
Hero
.
Name
+
'的攻击'
+
str
(
Hero
.
Attack
)
+
'
\n
'
+
Hero
.
Name
+
'的血量成长点'
+
str
(
Hero
.
HitPoint_UpPoint
)
+
'
\n
'
+
Hero
.
Name
+
'的攻击成长点'
+
str
(
Hero
.
Attack_UpPoint
)
+
'
\n
'
)
class
Player
():
# 玩家英雄
class
Sanses
(
Sans
):
def
__init__
(
self
,
name
):
def
__init__
(
self
,
AT
,
HP
,
HUP
,
AUP
,
name
):
???
super
()
.
__init__
(
AT
,
HP
,
HUP
,
AUP
,
name
)
player
=
Player
(
"后羿"
)
Outer
=
Sans
(
30
,
50
,
20
,
20
,
'Outer!Sans'
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
Mudder
=
Sans
(
20
,
40
,
18
,
16
,
'Mudder!Sans'
)
print
(
"玩家的攻击力为:"
,
player
.
attack
)
Outer
.
combat
(
Mudder
)
Mudder
.
Data_Check
()
Mudder
.
Level_UP
()
Mudder
.
combat
(
Outer
)
\ No newline at end of file
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