Commit 53ded77f by BellCodeEditor

save project

parent ce44dbd8
Showing with 26 additions and 24 deletions
class Hero: # 英雄类 class Hero:
def __init__(self, name): # 实例属性 def __init__(self,name):
self.name = name self.level=1
self.level = 1 self.name =name
self.hp = 250 self.hp= 250
self.attack = 40 self.attack= 40 # attack:攻击
self.max_hp = self.hp
def combat(self, enemy): # 攻击功能 def combat(self,enemy):
info1 = self.name+"对"+enemy.name+"发起进攻," info1=self.name+'攻击了'+enemy.name+'。'
info2 = "造成"+str(self.attack)+"点伤害," info2=enemy.name+'受到了'+str(self.attack)+'点攻击。'
enemy.hp -= self.attack enemy.hp-=self.attack
if enemy.hp > 0: if enemy.hp>0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3=enemy.name+'还剩'+str(enemy.hp)+'滴血。'
info = info1+info2+info3 info=info1+info2+info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3=enemy+'阵亡了。'
info = info1+info2+info3 info=info1+info2+info3
print(info) print(info)
exit() exit()
class Player(Hero):
class Player(): # 玩家英雄
def __init__(self,name): def __init__(self,name):
??? super().__init__(name)
self.hp=190
self.attack=70
player = Player("后羿") player=Player('后羿')
print("玩家的血量值为:",player.hp) print(player.attack)
print("玩家的攻击力为:",player.attack) print(player.hp)
#yase = Hero('亚瑟')
#houyi = Hero('后羿')
#yase.combat(houyi)
\ No newline at end of file
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