Commit 51c1d2ab by BellCodeEditor

save project

parent ba8ba5ef
Showing with 15 additions and 17 deletions
class Hero: # 英雄类
def __init__(self, name): # 实例属性
self.name = name
class Hero(object):
def __init__(self,name):
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
self.name = name
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
def combat(self,enemy):
enemy.hp-= self.attack
info1=self.name++enemy>name+""
info2="造成"+str(self.attack)+"点伤害"
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info3 = enemy.name+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info3 = enemy.name+"阵亡,"
info = info1+info2+info3
print(info)
exit()
class Player(): # 玩家英雄
class Player(Hero):
def __init__(self,name):
???
super().__init__(name)
self.hp = 200
self.attack = 50
player = Player("后羿")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
print("玩家的血量值为",player.hp)
print("玩家的攻击力为",player.attack)
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