Commit 3dd89faa by BellCodeEditor

save project

parent 3cddd430
Showing with 20 additions and 23 deletions
class Hero: # 英雄 # 英雄角色
def __init__(self, name): # 实例属性 class Hero():
self.name = name def __init__(self, name):
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.name = name
def combat(self, enemy): # 攻击功能 def combat(name1,name2): # 攻击
info1 = self.name+"对"+enemy.name+"发起进攻," name2.hp -= name1.attack
info2 = "造成"+str(self.attack)+"点伤害," if name2.hp > 0:
enemy.hp -= self.attack info1 = name1.name + '对' + name2.name + '发起进攻,'
if enemy.hp > 0: info2 = '造成' + str(name1.attack) + '点伤害,'
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = name2.name + '还剩下' + str(name2.hp) + '点血量。'
info = info1+info2+info3 info = info1 + info2 + info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info= name2.name+'已阵亡,游戏结束'
info = info1+info2+info3
print(info) print(info)
exit() exit()
class Player(Hero):
super().__init__(name,level)
class Player(): # 玩家英雄 name.hp -= 50
def __init__(self,name): name.attack += 20
yase = Player("垭瑟")
houyi= Hero("后羿")
player = Player("后羿") while True:
print("玩家的血量值为:",player.hp) yase.combat(houyi)
print("玩家的攻击力为:",player.attack)
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