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lesson15_2_1
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Commit
3dab9b3e
authored
Oct 16, 2022
by
BellCodeEditor
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86 additions
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35 deletions
diy2.py
diy2.py
View file @
3dab9b3e
class
Hero
:
# 英雄类
import
pygame
def
__init__
(
self
,
name
):
# 实例属性
import
random
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
from
pygame
import
locals
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
def
combat
(
self
,
enemy
):
# 攻击功能
# 创建一个窗口
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
# 背景
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
background
=
pygame
.
image
.
load
(
'bg.png'
)
info
=
info1
+
info2
+
info3
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
print
(
info
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
else
:
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
info3
=
enemy
.
name
+
"阵亡,游戏结束"
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
info
=
info1
+
info2
+
info3
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
print
(
info
)
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
zxcvbnm
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
setheading
=
"right"
snake_head
=
right
apple_x
=
480
apple_y
=
360
score
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
class
Player
(
Hero
):
# 玩家英雄
setheading
=
'right'
def
__init__
(
self
,
name
,
Hero_type
):
snake_head
=
right
super
()
.
__init__
(
name
)
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
self
.
hp
=
200
setheading
=
'left'
self
.
attack
=
50
snake_head
=
left
self
.
Hero_type
=
Hero_type
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
print
(
"角色"
+
self
.
name
+
"创建成功,角色类型为:"
,
self
.
Hero_type
)
setheading
=
'up'
print
(
"当前等级血量攻击力分别为"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
houyi
=
Player
(
"后羿"
,
"射手"
)
setheading
=
'down'
yase
=
Hero
(
"垭瑟"
)
snake_head
=
down
\ No newline at end of file
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
if
apple_x
==
x
and
apple_y
==
y
:
apple_x
=
random
.
randint
(
0
,
21
)
*
30
apple_y
=
random
.
randint
(
0
,
15
)
*
30
score
+=
10
if
x
<
0
or
x
>
650
or
y
<
0
or
y
>
450
:
exit
()
else
:
position
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
info
=
"score: "
+
str
(
score
)
text
=
zxcvbnm
.
render
(
info
,
True
,(
0
,
0
,
0
,))
screen
.
blit
(
text
,(
500
,
30
))
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
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