Commit 1887b189 by BellCodeEditor

save project

parent ce44dbd8
Showing with 37 additions and 28 deletions
class Hero: # 英雄类
def __init__(self, name): # 实例属性
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
class country:
def __init__(self,name,hp,attack):
self.level=1
self.name=name
self.hp=hp
self.attack=attack
def upgrade(self):
if self.name=="German Reich":
self.level+=1
self.hp+=30
self.attack+=12
if self.name=="Soviet Union":
self.level+=1
self.hp+=45
self.attack+=6
if self.level==10:
self.level+=1
self.hp-=20
self.attack+=100
def combat(self,enemy):
info1 =self.name+"对"+enemy.name+"发起进攻"
info2 = "歼灭"+str(self.attack)+"支部队"
enemy.hp-=self.attack
if enemy.hp>0:
info3=enemy.name+"还剩下"+str(enemy.hp)+"支部队"
info=info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
info3="和平! "+enemy.name+"被"+self.name+"傀儡"
info=info1+info2+info3
print(info)
exit()
class player(country):
pass
player=player("German Reich",350,50)
#ger=country("German Reich",350,50)
sov=country("Soviet Union",600,20)
#ger.upgrade()
print(player.hp)
print(sov.hp)
player.combat(sov)
class Player(): # 玩家英雄
def __init__(self,name):
???
player = Player("后羿")
print("玩家的血量值为:",player.hp)
print("玩家的攻击力为:",player.attack)
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