Commit 123da133 by BellCodeEditor

save project

parent c88f2ffc
Showing with 26 additions and 28 deletions
class Hero: # 英雄类 class Hero
def __init__(self, name): # 实例属性 def__init__(self,name):
self.name = name self.level=1
self.level = 1 self.hp=250
self.hp = 250 self.attack=40
self.attack = 40 self.name=name
self.max_hp = self.hp def combat(self,enemy):
info1=self.name+"对"+enemy.name+"发起进攻"
info2="造成"+str(self.attack)+"点伤害,"
def combat(self, enemy): # 攻击功能 enemy.hp-=self.attack
info1 = self.name+"对"+enemy.name+"发起进攻," if enemy.hp>0
info2 = "造成"+str(self.attack)+"点伤害," info3=enemy.name+"还剩下"+str(enemy.hp)+"血量"
enemy.hp -= self.attack info=info1+info2+info3
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3=enemy.name+"阵亡,"
info = info1+info2+info3 info=info1+info2+info3
print(info) print(info)
exit() exit()
class Player(Hero):
def__init__(self,namehero_type):
class Player(): # 玩家英雄 super(Player,self).__init__(name)
def __init__(self,name): self.hp=200
??? self.attack=50
self.hero_type=hero_type
print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
player = Player("后羿") print("当前等级血量攻击力是:",self.level,self.hp,self.attack)
print("玩家的血量值为:",player.hp) houyi=Player("后羿","")
print("玩家的攻击力为:",player.attack) yaseHero("亚瑟")
\ No newline at end of file
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