# 英雄角色类
class Hero(object):   
    def __init__(self, name):
        self.level = 9999999999999999999999
        self.hp = 99999888877776
        self.attack = 9999888777666
        self.name = name
        
    def combat(self,enemy):    # 攻击
        enemy.hp -= self.attack
        info1 = self.name + '对' + enemy.name + '发起攻击,'
        info2 = '造成' + str(self.attack) + '真实伤害,'
        if enemy.hp < 0:
            info3 = enemy.name + '阵亡'
        else:
            info3 = enemy.name + '还剩下' + str(enemy.hp) + '点生命值'
        print(info1 + info2 + info3)

class player(Hero):
    def __init__(self,name,Hero_type):
        super(player,self).__init__(name)
        self.hp=999998888777665
        self.attack=999888777666
        self.Hero_type=Hero_type
        print("角色"+self.name+"创建成功,英雄类型为:",self.Hero_type)
        print("当前等级,血量,攻击力分别为:",self.level,self.hp,self.attack)
houyi = Hero("后羿")
lubu= player("吕布","至尊终极战士")
lubu.combat(houyi)