# 英雄角色类 class Hero(object): def __init__(self, name): self.level = 9999999999999999999999 self.hp = 99999888877776 self.attack = 9999888777666 self.name = name def combat(self,enemy): # 攻击 enemy.hp -= self.attack info1 = self.name + '对' + enemy.name + '发起攻击,' info2 = '造成' + str(self.attack) + '真实伤害,' if enemy.hp < 0: info3 = enemy.name + '阵亡' else: info3 = enemy.name + '还剩下' + str(enemy.hp) + '点生命值' print(info1 + info2 + info3) class player(Hero): def __init__(self,name,Hero_type): super(player,self).__init__(name) self.hp=999998888777665 self.attack=999888777666 self.Hero_type=Hero_type print("角色"+self.name+"创建成功,英雄类型为:",self.Hero_type) print("当前等级,血量,攻击力分别为:",self.level,self.hp,self.attack) houyi = Hero("后羿") lubu= player("吕布","至尊终极战士") lubu.combat(houyi)