Commit edd1fc59 by BellCodeEditor

save project

parent 56cc6b14
Showing with 7 additions and 192 deletions
......@@ -4,6 +4,13 @@ class Hero:
self.hp= 250
self.attack= 40
self.name = name
self.max_hp = self.hp
def cure(self):
self.hp = self.max_hp+60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name + "使用了治疗,血量增加:",60,"目前的血量为:",self.hp)
def combat(self,enemy):
enemy.hp -= self.attack
......
......@@ -43,195 +43,3 @@ class Player(Hero):
houyi=Player("后羿")
yase = Hero("亚瑟")
class Hero:
def __init__(self,name):
self.level = 1
self.hp= 250
self.attack= 40
self.name = name
def combat(self,enemy):
enemy.hp -= self.attack
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型:",self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp,self.hp,self.attack)
houyi=Player("后羿")
yase = Hero("亚瑟")
class Hero:
def __init__(self,name):
self.level = 1
self.hp= 250
self.attack= 40
self.name = name
def combat(self,enemy):
enemy.hp -= self.attack
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型:",self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp,self.hp,self.attack)
houyi=Player("后羿")
yase = Hero("亚瑟")
class Hero:
def __init__(self,name):
self.level = 1
self.hp= 250
self.attack= 40
self.name = name
def combat(self,enemy):
enemy.hp -= self.attack
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型:",self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp,self.hp,self.attack)
houyi=Player("后羿")
yase = Hero("亚瑟")
class Hero:
def __init__(self,name):
self.level = 1
self.hp= 250
self.attack= 40
self.name = name
def combat(self,enemy):
enemy.hp -= self.attack
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型:",self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp,self.hp,self.attack)
houyi=Player("后羿")
yase = Hero("亚瑟")
class Hero:
def __init__(self,name):
self.level = 1
self.hp= 250
self.attack= 40
self.name = name
def combat(self,enemy):
enemy.hp -= self.attack
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型:",self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp,self.hp,self.attack)
houyi=Player("后羿")
yase = Hero("亚瑟")
class Hero:
def __init__(self,name):
self.level = 1
self.hp= 250
self.attack= 40
self.name = name
def combat(self,enemy):
enemy.hp -= self.attack
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型:",self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp,self.hp,self.attack)
houyi=Player("后羿")
yase = Hero("亚瑟")
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