Commit bda2f13c by BellCodeEditor

save project

parent 8792cebb
Showing with 94 additions and 7 deletions
# 英雄角色类
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.name = name
self.max_hp = self.hp
def cure(self):
self.hp = self.hp + 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗术,血量增加:"60", 目前血量为:"self.hp)
def combat(self,enemy):
info1 = self.name+"对"+enemy.name+"发起攻击,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp < 0:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
else:
info3 = enemy.name+"还剩下"+sty(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
class Player(Hero):
def __init__(self,hero_type,name):
super() __init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
print("当前等级,血量,攻击力分别为:",self.level,self.hp,self.attack)
def cure(self):
blood = randint(30,50)
self.hp = self.hp + blood
if self.hp > self.max_hp
print(self.name"使用了治疗术,血量增加:"blood)
print("-" * 30)
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
elif:
print("请重新输入1或者2”)
continue
#class Hero(object):
# def __init__(self, name):
# def combat(): # 攻击
def combat(): # 攻击
???
yase = Hero("垭瑟")
houyi= Hero("后羿")
yase.combat(houyi)
\ No newline at end of file
#yase = Hero("垭瑟")
#houyi= Hero("后羿")
#yase.combat(houyi)
\ No newline at end of file
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