Commit bcaa29ce by BellCodeEditor

save project

parent 12ab6eb2
Showing with 7 additions and 2 deletions
...@@ -5,18 +5,23 @@ class Hero(object): ...@@ -5,18 +5,23 @@ class Hero(object):
self.hp = 250 self.hp = 250
self.attack = 50 self.attack = 50
self.name = name self.name = name
self.max_hp += self.hp
def combat(self,enemy): # 攻击 def combat(self,enemy): # 攻击
enemy.hp -= self.attack enemy.hp -= self.attack
info1 = self.name + '对' + enemy.name + '发起攻击,' info1 = self.name + '对' + enemy.name + '发起攻击,'
info2 = '造成' + str(self.attack) + '真实伤害,' info2 = '造成 '+ str(self.attack) + '真实伤害,'
if enemy.hp < 0: if enemy.hp < 0:
info3 = enemy.name + '阵亡' info3 = enemy.name + '阵亡'
else: else:
info3 = enemy.name + '还剩下' + str(enemy.hp) + '点生命值' info3 = enemy.name + '还剩下' + str(enemy.hp) + '点生命值'
print(info1 + info2 + info3) print(info1 + info2 + info3)
def cure(self):
self.hp += 60
if self.hp>self.max_hp:
self.hp=self.max_hp
class Player(Hero): class Player(Hero):
def __init__(self, name,hero_type): def __init__(self, name,hero_type):
super().__init__(name,hero_type) super()__init__(name,hero_type)
self.hp = 350 self.hp = 350
self.attack = 40 self.attack = 40
self.hero_type=hero_type self.hero_type=hero_type
......
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