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lesson15_1
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Commit
ba0000ea
authored
Apr 30, 2022
by
BellCodeEditor
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diy1.py
diy1.py
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ba0000ea
# 英雄角色类
class
Hero
(
object
):
class
Hero
:
def
__init__
(
self
,
name
):
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
name
=
name
self
.
level
=
1
# 等级
self
.
hp
=
250
# 血量
self
.
attack
=
40
# 攻击力
self
.
name
=
name
# 名字
def
combat
():
# 攻击
???
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
# 类名继承Hero类
def
__init__
(
self
,
name
,
hero_type
):
# 角色属性作为实例类型,添加形参2:hero_type
super
()
.
__init__
(
name
)
# super函数继承 __init__,改变名字,等级默认使用原来的属性
self
.
hp
=
200
# 重写血量为200
self
.
attack
=
50
# 重写攻击力为50
self
.
hero_type
=
hero_type
# 英雄类型
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
Player
(
"后羿"
,
"射手"
)
# player类实例化角色houyi
yase
=
Hero
(
"亚瑟"
)
# 将Hero()这个类赋值给变量yase
yase
=
Hero
(
"垭瑟"
)
houyi
=
Hero
(
"后羿"
)
yase
.
combat
(
houyi
)
\ No newline at end of file
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