Commit b5d07d13 by BellCodeEditor

auto save

parent 3198acce
Showing with 64 additions and 13 deletions
# 英雄角色类
class Hero(object):
class Hero:
def __init__(self, name):
self.level = 1
self.hp = 250
self.attack = 40
self.name = name
def combat(): # 攻击
yase.attack=
houyi=
enemy.hp-=self.attack
info1=self.name+'dui'+enemy.name+'zaocheng'
info2=str(self.attack)+'shanghai'
info=info1+info2
print(info)
yase = Hero("垭瑟")
houyi= Hero("后羿")
yase.combat(houyi)
\ No newline at end of file
def combat(self, enemy): # 攻击
enemy.hp-=self.attack
info1=self.name+'对'+enemy.name+'发起进攻'
info2='造成'+str(self.attack)+'伤害'
if enemy.hp > 0:
info3=enemy.name+'还剩下'+str(enemy.hp)+'血量'
info=info1+info2+info3
print(info)
else:
info3=enemy.name+'阵亡,游戏结束'
info=info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self, name,hero_type):
super().__init__(name)
#self.level = 1
self.hp = 250
self.attack = 40
#self.name = name
self.hero_type=hero_type
wukong=Player('后翼','射手')
print(Hero)
#print(info)
#yase = Hero("垭瑟")
#houyi= Hero("后羿")
#yase.combat(houyi)
#exit()
\ No newline at end of file
# 英雄角色类
class Hero:
def __init__(self, name):
self.level = 1
self.hp = 250
self.attack = 40
self.name = name
def combat(self, enemy): # 攻击
enemy.hp-=self.attack
info1=self.name+'对'+enemy.name+'发起进攻'
info2='造成'+str(self.attack)+'伤害'
if enemy.hp > 0:
info3=enemy.name+'还剩下'+str(enemy.hp)+'血量'
info=info1+info2+info3
print(info)
else:
info3=enemy.name+'阵亡,游戏结束'
info=info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self, name,hero_type):
super().__init__(name)
#self.level = 1
self.hp = 250
self.attack = 40
#self.name = name
self.hero_type=hero_type
wukong=Player('后翼','射手')
\ No newline at end of file
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