Commit b4dfd23a by BellCodeEditor

auto save

parent 9a581ef4
Showing with 59 additions and 7 deletions
......@@ -5,10 +5,28 @@ class Hero(object):
self.hp = 250
self.attack = 40
self.name = name
self.max_hp = self.hp
def combat(self,enemy): # 攻击
info1 = self.name + "对" + enemy.name + "发起攻击,"
info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1 + info2 + info3
print(info)
else:
info3 = enemy.name + "已阵亡,游戏结束"
info = info1 + info2 + info3
print(info)
exit()
def combat(): # 攻击
???
yase = Hero("垭瑟")
houyi= Hero("后羿")
yase.combat(houyi)
\ No newline at end of file
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 60
self.hero_type = hero_type
print("角色" + self.name + "创建成功,英雄类型为:",self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("后羿","射手")
yase = Hero("亚瑟")
\ No newline at end of file
# 英雄角色类
class Hero(object):
def __init__(self, name):
self.level = 1
self.hp = 250
self.attack = 40
self.name = name
self.max_hp = self.hp
def combat(self,enemy): # 攻击
info1 = self.name + "对" + enemy.name + "发起攻击,"
info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1 + info2 + info3
print(info)
else:
info3 = enemy.name + "已阵亡,游戏结束!"
info = info1 + info2 + info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,Hero_type):
super().__init__(name)
self.hp = 200
self.attack = 60
self.Hero_type = Hero_type
print("角色" + self.name + "创建成功,英雄类别为:",self.Hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("后羿","射手")
yase = Hero("亚瑟")
\ No newline at end of file
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