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lesson15_1
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Commit
8ffd8b4c
authored
Sep 03, 2022
by
BellCodeEditor
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parent
24477fe1
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8 additions
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6 deletions
diy1.py
diy1.py
View file @
8ffd8b4c
...
@@ -7,7 +7,7 @@ class Hero:
...
@@ -7,7 +7,7 @@ class Hero:
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
# 普通攻击
enemy
.
hp
-=
self
.
attack
# ∵受到的伤害=攻击者的攻击力∴受伤后的血量=初始血量-攻击力
enemy
.
hp
-=
self
.
attack
# ∵受到的伤害=攻击者的攻击力∴受伤后的血量=初始血量-攻击力
info1
=
self
.
name
+
"对"
+
enemy
.
name
"发起攻击,"
# 攻击者"对"被攻击对象"发起攻击"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起攻击,"
# 攻击者"对"被攻击对象"发起攻击"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
# "造成"攻击者攻击力"点伤害"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
# "造成"攻击者攻击力"点伤害"
if
enemy
.
hp
>
0
:
# if判断,如果被攻击对象血量>0
if
enemy
.
hp
>
0
:
# if判断,如果被攻击对象血量>0
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
# 被攻击对象"还剩下""血量"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
# 被攻击对象"还剩下""血量"
...
@@ -20,11 +20,13 @@ class Hero:
...
@@ -20,11 +20,13 @@ class Hero:
exit
()
# 程序停止
exit
()
# 程序停止
class
Player
(
Hero
):
# 类名继承Hero类
class
Player
(
Hero
):
# 类名继承Hero类
def
__init__
(
self
,
name
):
# def定义 __init__(参数,形参1)
def
__init__
(
self
,
name
,
hero_type
):
# 角色属性作为实例类型,添加形参2
super
()
.
__init__
(
name
)
# super函数继承 __init__,改变名字,等级默认使用原来的属性
super
()
.
__init__
(
name
)
# super函数继承 __init__,改变名字,等级默认使用原来的属性
self
.
hp
=
200
# 重写血量为200
self
.
hp
=
200
# 重写血量为200
self
.
attack
=
50
# 重写攻击力为50
self
.
attack
=
50
# 重写攻击力为50
self
.
hero_type
=
hero_type
# 英雄类型
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级,血量,攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
player
(
"后羿"
)
# Player类实例化角色houyi
houyi
=
Player
(
"后羿"
,
"射手"
)
# Player类实例化角色houyi Player首字母大写
print
(
"玩家的血量值为:"
,
houyi
.
hp
)
# 打印出玩家血量
yase
=
Hero
(
"亚瑟"
)
# 将Hero()这个类赋值给变量yase
print
(
"玩家的攻击力为:"
,
houyi
.
attack
)
# 打印出玩家攻击力
\ No newline at end of file
\ No newline at end of file
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