Commit 6ac70ec4 by BellCodeEditor

save project

parent 4e9d3d49
Showing with 20 additions and 3 deletions
...@@ -4,14 +4,31 @@ class Hero(object): ...@@ -4,14 +4,31 @@ class Hero(object):
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.name = name self.name = "杰哥"
def combat(self,enemy): # 攻击 def combat(self,enemy): # 攻击
#enemy.hp -=self.attack
#info1 = self,name+"对"+enemy.name+"发起进攻,"
#info2 = "造成"+str(self.attack)+"点伤害,"
#info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
#print(info1+info2+info3)
def combat(self,enemy):
enemy.hp -=self.attack enemy.hp -=self.attack
info1 = self,name+"对"+enemy.name+"发起进攻," info1 = self,name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" if enemy.hp > 0:
print(info1+info2+info3) info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
class Player(Hero):
super()._init_(self,name,hero_type)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
yase = Hero("杰哥") yase = Hero("杰哥")
houyi= Hero("阿伟") houyi= Hero("阿伟")
......
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