Commit 56cc6b14 by BellCodeEditor

save project

parent a1019d9c
Showing with 236 additions and 2 deletions
......@@ -18,3 +18,15 @@ class Hero:
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型:",self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp,self.hp,self.attack)
houyi=Player("后羿")
yase = Hero("亚瑟")
......@@ -11,4 +11,227 @@ class Hero(object):
yase = Hero("垭瑟")
houyi= Hero("后羿")
yase.combat(houyi)
\ No newline at end of file
yase.combat(houyi)class Hero:
def __init__(self,name):
self.level = 1
self.hp= 250
self.attack= 40
self.name = name
def combat(self,enemy):
enemy.hp -= self.attack
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型:",self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp,self.hp,self.attack)
houyi=Player("后羿")
yase = Hero("亚瑟")
class Hero:
def __init__(self,name):
self.level = 1
self.hp= 250
self.attack= 40
self.name = name
def combat(self,enemy):
enemy.hp -= self.attack
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型:",self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp,self.hp,self.attack)
houyi=Player("后羿")
yase = Hero("亚瑟")
class Hero:
def __init__(self,name):
self.level = 1
self.hp= 250
self.attack= 40
self.name = name
def combat(self,enemy):
enemy.hp -= self.attack
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型:",self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp,self.hp,self.attack)
houyi=Player("后羿")
yase = Hero("亚瑟")
class Hero:
def __init__(self,name):
self.level = 1
self.hp= 250
self.attack= 40
self.name = name
def combat(self,enemy):
enemy.hp -= self.attack
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型:",self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp,self.hp,self.attack)
houyi=Player("后羿")
yase = Hero("亚瑟")
class Hero:
def __init__(self,name):
self.level = 1
self.hp= 250
self.attack= 40
self.name = name
def combat(self,enemy):
enemy.hp -= self.attack
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型:",self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp,self.hp,self.attack)
houyi=Player("后羿")
yase = Hero("亚瑟")
class Hero:
def __init__(self,name):
self.level = 1
self.hp= 250
self.attack= 40
self.name = name
def combat(self,enemy):
enemy.hp -= self.attack
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型:",self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp,self.hp,self.attack)
houyi=Player("后羿")
yase = Hero("亚瑟")
class Hero:
def __init__(self,name):
self.level = 1
self.hp= 250
self.attack= 40
self.name = name
def combat(self,enemy):
enemy.hp -= self.attack
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型:",self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp,self.hp,self.attack)
houyi=Player("后羿")
yase = Hero("亚瑟")
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