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lesson15_1
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Commit
3e9c040b
authored
Nov 02, 2024
by
BellCodeEditor
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parent
da60e227
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2 changed files
with
38 additions
and
8 deletions
diy1.py
diy111.py
diy1.py
View file @
3e9c040b
...
@@ -6,15 +6,20 @@ class Hero(object):
...
@@ -6,15 +6,20 @@ class Hero(object):
self
.
attack
=
388
self
.
attack
=
388
self
.
name
=
name
self
.
name
=
name
def
combat
(
self
,
enemy
):
# 攻击
#定义一个攻击的方法combat,敌人enemy
def
combat
(
self
,
enemy
):
#被攻击的对象应该有什么改变?(血量减少)
enemy
.
hp
-=
self
.
attack
enemy
.
hp
-=
self
.
attack
info1
=
self
.
name
+
'对'
+
enemy
.
name
+
'发起攻击,'
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
'造成'
+
str
(
self
.
attack
)
+
'真实伤害,'
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
if
enemy
.
hp
<
0
:
#输出文字信息(xx对xx进行了攻击,xxx减少了多少血量)
info3
=
enemy
.
name
+
'阵亡'
print
()
else
:
#判断血量是否为0,游戏是否继续
info3
=
enemy
.
name
+
'还剩下'
+
str
(
enemy
.
hp
)
+
'点生命值'
if
血量
>
0
print
(
info1
+
info2
+
info3
)
print
(
角色还剩多少血量
)
else
#角色阵亡
yase
=
Hero
(
"垭瑟"
)
yase
=
Hero
(
"垭瑟"
)
...
...
diy111.py
0 → 100644
View file @
3e9c040b
class
Hero
:
def
__init__
(
self
,
name
):
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
name
=
name
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
yase
=
Hero
(
"垭瑟"
)
houyi
=
Hero
(
"后羿"
)
yase
.
combat
(
houyi
)
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