Commit 3e9c040b by BellCodeEditor

auto save

parent da60e227
Showing with 38 additions and 8 deletions
...@@ -6,15 +6,20 @@ class Hero(object): ...@@ -6,15 +6,20 @@ class Hero(object):
self.attack = 388 self.attack = 388
self.name = name self.name = name
def combat(self,enemy): # 攻击 #定义一个攻击的方法combat,敌人enemy
def combat(self,enemy):
#被攻击的对象应该有什么改变?(血量减少)
enemy.hp -= self.attack enemy.hp -= self.attack
info1 = self.name + '对' + enemy.name + '发起攻击,' info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = '造成' + str(self.attack) + '真实伤害,' info2 = "造成"+str(self.attack)+"点伤害,"
if enemy.hp < 0: #输出文字信息(xx对xx进行了攻击,xxx减少了多少血量)
info3 = enemy.name + '阵亡' print()
else: #判断血量是否为0,游戏是否继续
info3 = enemy.name + '还剩下' + str(enemy.hp) + '点生命值' if 血量>0
print(info1 + info2 + info3) print(角色还剩多少血量)
else
#角色阵亡
yase = Hero("垭瑟") yase = Hero("垭瑟")
......
class Hero:
def __init__(self, name):
self.level = 1
self.hp = 250
self.attack = 40
self.name = name
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
yase = Hero("垭瑟")
houyi= Hero("后羿")
yase.combat(houyi)
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