Commit 2b04c20d by BellCodeEditor

save project

parent 9a581ef4
Showing with 46 additions and 6 deletions
# 英雄角色类
class Hero(object):
def __init__(self, name):
def __init__(self, name,ElementalCriticalHit,Elementalcriticaldamage,kill,killer):
self.level = 1
self.hp = 250
self.attack = 40
self.name = name
self.ElementalCriticalHit=ElementalCriticalHit
self.Elementalcriticaldamage=Elementalcriticaldamage
self.kill=killer
self.killer=killer
def ElementalCriticalHit(self,enemy):
enemy.hp-=self.killer
info1=self.name+'对'+enemy.name+'使用了'+self.kill
info2='造成'+str(self.killer)+'点伤害'
if enemy.hp>0:
info3=enemy.name+'还剩下'+str(enemy.hp)+'血量'
info=info1+info2+info3
print(info)
else:
info3=enemy.name+'阵亡,游戏结束'
info=info1+info2+info3
print(info)
def combat(): # 攻击
???
yase = Hero("垭瑟")
houyi= Hero("后羿")
def ElementalWarfareTechnology(self,enemy):
enemy.hp-=self.killer
info1=self.name+'对'+enemy.name+'使用了'+self.kill
info2='造成'+str(self.killer)+'点伤害'
if enemy.hp>0:
info3=enemy.name+'还剩下'+str(enemy.hp)+'血量'
info=info1+info2+info3
print(info)
else:
info3=enemy.name+'阵亡,游戏结束'
info=info1+info2+info3
print(info)
def combat(self,enemy): # 攻击
enemy.hp-=self.attack
info1=self.name+'对'+enemy.name+'使用了'+'普攻'
info2='造成'+str(self.attack)+'点伤害'
if enemy.hp>0:
info3=enemy.name+'还剩下'+str(enemy.hp)+'血量'
info=info1+info2+info3
print(info)
else:
info3=enemy.name+'阵亡,游戏结束'
info=info1+info2+info3
print(info)
yase = Hero("钟离",'天动万象',120,'岩脊',50)
houyi= Hero("丘丘人",'连击',50,'重击',20)
yase.ElementalCriticalHit(houyi)
yase.ElementalWarfareTechnology(houyi)
yase.combat(houyi)
\ No newline at end of file
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