Commit 3e707590 by BellCodeEditor

save project

parent b0102c07
# 写入同学们的捐赠明细:'小兰:12本'、'小丽:11本'、'李文:9本'、'张伟:16本'
#file= open(r'C:\Users\Administrator\Desktop\123.txt','a',encoding='utf-8')
#file.write('李明:15本\n')
#file.write('小强:1o本\n')
#file.close()
with open(r'C:\Users\Administrator\Desktop\123.txt','r',encoding='utf-8') as file1:
for data in file1:
if'小强:10本'in data:
print('数据在文件中')
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
filelist = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
num = -1
volume = 0.2
pygame.mixer.music.set_volume(volume)
click = 0
play_button = stop_img
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type ==locals.KEYDOWN:
if event.key == locals.K_UP:
volume +=0.1
if volume>1:
volume=1
pygame.mixer.music.set_volume(volume)
if event.key== locals.K_DOWN:
volume-=0.1
if volume<0:
volume=0
pygame.mixer.music.set_volume(volume)
if event.type == locals.K_DOWN:
if event.button ==1:
x,y = event.pos
if x>270 and x<370 and y>350 and y<450:
click +=1
if click % 2==0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False:
num +=1
if num >len(filelist)-1:
num=0
pygame.mixer.music.load(filelist[num])
pygame,mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
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