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lesson12-1
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Commit
c7b75db0
authored
Apr 25, 2021
by
BellCodeEditor
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parent
6b733450
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3 changed files
with
105 additions
and
11 deletions
2-16-diy4治疗术优化.py
diy2玩家角色.py
儿童.py
2-16-diy4治疗术优化.py
0 → 100644
View file @
c7b75db0
import
random
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗术,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
<
0
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
else
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
# 治疗
blood
=
random
.
randint
(
20
,
80
)
self
.
hp
=
self
.
hp
+
blood
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗术,血量增加:"
,
blood
,
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
print
(
30
*
'-'
)
print
(
' 战斗开始'
)
while
True
:
print
(
"-"
*
30
)
# 玩家攻击
choice
=
input
(
"请选择释放英雄技能(1攻击/2治疗):"
)
if
choice
==
"q"
:
print
(
"游戏结束"
)
break
elif
choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
houyi
.
cure
()
else
:
print
(
"请重新输入1或者2"
)
continue
# 敌方攻击
status
=
random
.
randint
(
1
,
3
)
if
status
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
diy2玩家角色.py
View file @
c7b75db0
class
Hero
:
class
Hero
:
...
...
@@ -6,6 +6,12 @@ class Hero:
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cule
(
self
):
self
.
hp
+=
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
,
'使用了治疗,血量增加:'
,
60
,
'目前的血量为:'
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
...
...
@@ -26,6 +32,16 @@ class Player(Hero):
self
.
hp
=
200
self
.
attack
=
50
player
=
Player
(
"后羿"
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
print
(
"玩家的攻击力为:"
,
player
.
attack
)
#print("玩家的血量值为:",player.hp)
#print("玩家的攻击力为:",player.attack)
hero
=
Hero
(
"yase"
)
#hero.cule()
print
(
"-"
*
50
)
print
(
" 战斗开始"
)
print
(
"-"
*
50
)
while
True
:
input
(
"请选择释放英雄技能(1攻击/2治疗):"
)
print
(
"-"
*
50
)
\ No newline at end of file
儿童.py
View file @
c7b75db0
class
Hero
:
class
Hero
:
...
...
@@ -19,10 +19,14 @@ class Hero:
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
,
type
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
player
=
Player
(
"后羿"
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
print
(
"玩家的攻击力为:"
,
player
.
attack
)
\ No newline at end of file
self
.
hp
=
300
self
.
attack
=
5
self
.
type
=
type
print
(
"角色"
,
self
.
name
,
"创建成功,英雄类型为:"
,
self
.
type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
#player = Player("后羿")
#print("玩家的血量值为:",player.hp)
#print("玩家的攻击力为:",player.attack)
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