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lesson12-1
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Commit
ad12b38f
authored
Jun 03, 2023
by
BellCodeEditor
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diy.py
g.py
diy.py
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ad12b38f
# 写入同学们的捐赠明细:'小兰:12本'、'小丽:11本'、'李文:9本'、'张伟:16本'
g.py
0 → 100644
View file @
ad12b38f
# coding: ascii
# pygame - Python Game Library
# Copyright (C) 2000-2001 Pete Shinners
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Library General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Library General Public License for more details.
#
# You should have received a copy of the GNU Library General Public
# License along with this library; if not, write to the Free
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# Pete Shinners
# pete@shinners.org
"""Pygame is a set of Python modules designed for writing games.
It is written on top of the excellent SDL library. This allows you
to create fully featured games and multimedia programs in the python
language. The package is highly portable, with games running on
Windows, MacOS, OS X, BeOS, FreeBSD, IRIX, and Linux."""
import
sys
import
os
# Choose Windows display driver
if
os
.
name
==
'nt'
:
#pypy does not find the dlls, so we add package folder to PATH.
pygame_dir
=
os
.
path
.
split
(
__file__
)[
0
]
os
.
environ
[
'PATH'
]
=
os
.
environ
[
'PATH'
]
+
';'
+
pygame_dir
# Respect existing SDL_VIDEODRIVER setting if it has been set
if
'SDL_VIDEODRIVER'
not
in
os
.
environ
:
# If the Windows version is 95/98/ME and DirectX 5 or greater is
# installed, then use the directx driver rather than the default
# windib driver.
# http://docs.python.org/lib/module-sys.html
# 0 (VER_PLATFORM_WIN32s) Win32s on Windows 3.1
# 1 (VER_PLATFORM_WIN32_WINDOWS) Windows 95/98/ME
# 2 (VER_PLATFORM_WIN32_NT) Windows NT/2000/XP
# 3 (VER_PLATFORM_WIN32_CE) Windows CE
if
sys
.
getwindowsversion
()[
0
]
==
1
:
import
_winreg
try
:
# Get DirectX version from registry
key
=
_winreg
.
OpenKey
(
_winreg
.
HKEY_LOCAL_MACHINE
,
'SOFTWARE
\\
Microsoft
\\
DirectX'
)
dx_version_string
=
_winreg
.
QueryValueEx
(
key
,
'Version'
)
key
.
Close
()
# Set video driver to directx if DirectX 5 or better is
# installed.
# To interpret DirectX version numbers, see this page:
# http://en.wikipedia.org/wiki/DirectX#Releases
minor_dx_version
=
int
(
dx_version_string
.
split
(
'.'
)[
1
])
if
minor_dx_version
>=
5
:
os
.
environ
[
'SDL_VIDEODRIVER'
]
=
'directx'
# Clean up namespace
del
key
,
dx_version_string
,
minor_dx_version
except
:
pass
# Clean up namespace
del
_winreg
# when running under X11, always set the SDL window WM_CLASS to make the
# window managers correctly match the pygame window.
elif
'DISPLAY'
in
os
.
environ
and
'SDL_VIDEO_X11_WMCLASS'
not
in
os
.
environ
:
os
.
environ
[
'SDL_VIDEO_X11_WMCLASS'
]
=
os
.
path
.
basename
(
sys
.
argv
[
0
])
class
MissingModule
:
_NOT_IMPLEMENTED_
=
True
def
__init__
(
self
,
name
,
urgent
=
0
):
self
.
name
=
name
exc_type
,
exc_msg
=
sys
.
exc_info
()[:
2
]
self
.
info
=
str
(
exc_msg
)
self
.
reason
=
"
%
s:
%
s"
%
(
exc_type
.
__name__
,
self
.
info
)
self
.
urgent
=
urgent
if
urgent
:
self
.
warn
()
def
__getattr__
(
self
,
var
):
if
not
self
.
urgent
:
self
.
warn
()
self
.
urgent
=
1
missing_msg
=
"
%
s module not available (
%
s)"
%
(
self
.
name
,
self
.
reason
)
raise
NotImplementedError
(
missing_msg
)
def
__nonzero__
(
self
):
return
0
def
warn
(
self
):
msg_type
=
'import'
if
self
.
urgent
else
'use'
message
=
'
%
s
%
s:
%
s
\n
(
%
s)'
%
(
msg_type
,
self
.
name
,
self
.
info
,
self
.
reason
)
try
:
import
warnings
level
=
4
if
self
.
urgent
else
3
warnings
.
warn
(
message
,
RuntimeWarning
,
level
)
except
ImportError
:
print
(
message
)
# we need to import like this, each at a time. the cleanest way to import
# our modules is with the import command (not the __import__ function)
# first, the "required" modules
from
pygame.base
import
*
from
pygame.constants
import
*
from
pygame.version
import
*
from
pygame.rect
import
Rect
from
pygame.compat
import
PY_MAJOR_VERSION
from
pygame.rwobject
import
encode_string
,
encode_file_path
import
pygame.surflock
import
pygame.color
Color
=
color
.
Color
import
pygame.bufferproxy
BufferProxy
=
bufferproxy
.
BufferProxy
import
pygame.math
Vector2
=
pygame
.
math
.
Vector2
Vector3
=
pygame
.
math
.
Vector3
__version__
=
ver
# next, the "standard" modules
# we still allow them to be missing for stripped down pygame distributions
if
get_sdl_version
()
<
(
2
,
0
,
0
):
# cdrom only available for SDL 1.2.X
try
:
import
pygame.cdrom
except
(
ImportError
,
IOError
):
cdrom
=
MissingModule
(
"cdrom"
,
urgent
=
1
)
try
:
import
pygame.cursors
except
(
ImportError
,
IOError
):
cursors
=
MissingModule
(
"cursors"
,
urgent
=
1
)
try
:
import
pygame.display
except
(
ImportError
,
IOError
):
display
=
MissingModule
(
"display"
,
urgent
=
1
)
try
:
import
pygame.draw
except
(
ImportError
,
IOError
):
draw
=
MissingModule
(
"draw"
,
urgent
=
1
)
try
:
import
pygame.event
except
(
ImportError
,
IOError
):
event
=
MissingModule
(
"event"
,
urgent
=
1
)
try
:
import
pygame.image
except
(
ImportError
,
IOError
):
image
=
MissingModule
(
"image"
,
urgent
=
1
)
try
:
import
pygame.joystick
except
(
ImportError
,
IOError
):
joystick
=
MissingModule
(
"joystick"
,
urgent
=
1
)
try
:
import
pygame.key
except
(
ImportError
,
IOError
):
key
=
MissingModule
(
"key"
,
urgent
=
1
)
try
:
import
pygame.mouse
except
(
ImportError
,
IOError
):
mouse
=
MissingModule
(
"mouse"
,
urgent
=
1
)
try
:
import
pygame.sprite
except
(
ImportError
,
IOError
):
sprite
=
MissingModule
(
"sprite"
,
urgent
=
1
)
try
:
import
pygame.threads
except
(
ImportError
,
IOError
):
threads
=
MissingModule
(
"threads"
,
urgent
=
1
)
try
:
import
pygame.pixelcopy
except
(
ImportError
,
IOError
):
pixelcopy
=
MissingModule
(
"pixelcopy"
,
urgent
=
1
)
def
warn_unwanted_files
():
"""warn about unneeded old files"""
# a temporary hack to warn about camera.so and camera.pyd.
install_path
=
os
.
path
.
split
(
pygame
.
base
.
__file__
)[
0
]
extension_ext
=
os
.
path
.
splitext
(
pygame
.
base
.
__file__
)[
1
]
# here are the .so/.pyd files we need to ask to remove.
ext_to_remove
=
[
"camera"
]
# here are the .py/.pyo/.pyc files we need to ask to remove.
py_to_remove
=
[
"color"
]
# Don't warn on Symbian. The color.py is used as a wrapper.
if
os
.
name
==
"e32"
:
py_to_remove
=
[]
# See if any of the files are there.
extension_files
=
[
"
%
s
%
s"
%
(
x
,
extension_ext
)
for
x
in
ext_to_remove
]
py_files
=
[
"
%
s
%
s"
%
(
x
,
py_ext
)
for
py_ext
in
[
".py"
,
".pyc"
,
".pyo"
]
for
x
in
py_to_remove
]
files
=
py_files
+
extension_files
unwanted_files
=
[]
for
f
in
files
:
unwanted_files
.
append
(
os
.
path
.
join
(
install_path
,
f
))
ask_remove
=
[]
for
f
in
unwanted_files
:
if
os
.
path
.
exists
(
f
):
ask_remove
.
append
(
f
)
if
ask_remove
:
message
=
"Detected old file(s). Please remove the old files:
\n
"
for
f
in
ask_remove
:
message
+=
"
%
s "
%
f
message
+=
"
\n
Leaving them there might break pygame. Cheers!
\n\n
"
try
:
import
warnings
level
=
4
warnings
.
warn
(
message
,
RuntimeWarning
,
level
)
except
ImportError
:
print
(
message
)
# disable, because we hopefully don't need it.
# warn_unwanted_files()
try
:
from
pygame.surface
import
*
except
(
ImportError
,
IOError
):
Surface
=
lambda
:
Missing_Function
try
:
import
pygame.mask
from
pygame.mask
import
Mask
except
(
ImportError
,
IOError
):
Mask
=
lambda
:
Missing_Function
try
:
from
pygame.pixelarray
import
*
except
(
ImportError
,
IOError
):
PixelArray
=
lambda
:
Missing_Function
try
:
from
pygame.overlay
import
*
except
(
ImportError
,
IOError
):
Overlay
=
lambda
:
Missing_Function
try
:
import
pygame.time
except
(
ImportError
,
IOError
):
time
=
MissingModule
(
"time"
,
urgent
=
1
)
try
:
import
pygame.transform
except
(
ImportError
,
IOError
):
transform
=
MissingModule
(
"transform"
,
urgent
=
1
)
# lastly, the "optional" pygame modules
if
'PYGAME_FREETYPE'
in
os
.
environ
:
try
:
import
pygame.ftfont
as
font
sys
.
modules
[
'pygame.font'
]
=
font
except
(
ImportError
,
IOError
):
pass
try
:
import
pygame.font
import
pygame.sysfont
pygame
.
font
.
SysFont
=
pygame
.
sysfont
.
SysFont
pygame
.
font
.
get_fonts
=
pygame
.
sysfont
.
get_fonts
pygame
.
font
.
match_font
=
pygame
.
sysfont
.
match_font
except
(
ImportError
,
IOError
):
font
=
MissingModule
(
"font"
,
urgent
=
0
)
# try and load pygame.mixer_music before mixer, for py2app...
try
:
import
pygame.mixer_music
#del pygame.mixer_music
#print ("NOTE2: failed importing pygame.mixer_music in lib/__init__.py")
except
(
ImportError
,
IOError
):
pass
try
:
import
pygame.mixer
except
(
ImportError
,
IOError
):
mixer
=
MissingModule
(
"mixer"
,
urgent
=
0
)
try
:
import
pygame.movie
except
(
ImportError
,
IOError
):
movie
=
MissingModule
(
"movie"
,
urgent
=
0
)
# try:
# import pygame.movieext
# except (ImportError,IOError):
# movieext=MissingModule("movieext", urgent=0)
try
:
import
pygame.scrap
except
(
ImportError
,
IOError
):
scrap
=
MissingModule
(
"scrap"
,
urgent
=
0
)
try
:
import
pygame.surfarray
except
(
ImportError
,
IOError
):
surfarray
=
MissingModule
(
"surfarray"
,
urgent
=
0
)
try
:
import
pygame.sndarray
except
(
ImportError
,
IOError
):
sndarray
=
MissingModule
(
"sndarray"
,
urgent
=
0
)
try
:
import
pygame.fastevent
except
(
ImportError
,
IOError
):
fastevent
=
MissingModule
(
"fastevent"
,
urgent
=
0
)
# there's also a couple "internal" modules not needed
# by users, but putting them here helps "dependency finder"
# programs get everything they need (like py2exe)
try
:
import
pygame.imageext
del
pygame
.
imageext
except
(
ImportError
,
IOError
):
pass
def
packager_imports
():
"""some additional imports that py2app/py2exe will want to see"""
import
atexit
import
numpy
import
OpenGL.GL
import
pygame.macosx
import
pygame.bufferproxy
import
pygame.colordict
import
pygame._view
# make Rects pickleable
if
PY_MAJOR_VERSION
>=
3
:
import
copyreg
as
copy_reg
else
:
import
copy_reg
def
__rect_constructor
(
x
,
y
,
w
,
h
):
return
Rect
(
x
,
y
,
w
,
h
)
def
__rect_reduce
(
r
):
assert
type
(
r
)
==
Rect
return
__rect_constructor
,
(
r
.
x
,
r
.
y
,
r
.
w
,
r
.
h
)
copy_reg
.
pickle
(
Rect
,
__rect_reduce
,
__rect_constructor
)
# make Colors pickleable
def
__color_constructor
(
r
,
g
,
b
,
a
):
return
Color
(
r
,
g
,
b
,
a
)
def
__color_reduce
(
c
):
assert
type
(
c
)
==
Color
return
__color_constructor
,
(
c
.
r
,
c
.
g
,
c
.
b
,
c
.
a
)
copy_reg
.
pickle
(
Color
,
__color_reduce
,
__color_constructor
)
# Thanks for supporting pygame. Without support now, there won't be pygame later.
if
'PYGAME_HIDE_SUPPORT_PROMPT'
not
in
os
.
environ
:
print
(
'pygame
%
s'
%
ver
)
print
(
'Hello from the pygame community. # coding: ascii
# pygame - Python Game Library
# Copyright (C) 2000-2001 Pete Shinners
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Library General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Library General Public License for more details.
#
# You should have received a copy of the GNU Library General Public
# License along with this library; if not, write to the Free
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# Pete Shinners
# pete@shinners.org
"""Pygame is a set of Python modules designed for writing games.
It is written on top of the excellent SDL library. This allows you
to create fully featured games and multimedia programs in the python
language. The package is highly portable, with games running on
Windows, MacOS, OS X, BeOS, FreeBSD, IRIX, and Linux."""
import sys
import os
# Choose Windows display driver
if os.name == '
nt
':
#pypy does not find the dlls, so we add package folder to PATH.
pygame_dir = os.path.split(__file__)[0]
os.environ['
PATH
'] = os.environ['
PATH
'] + '
;
' + pygame_dir
# Respect existing SDL_VIDEODRIVER setting if it has been set
if '
SDL_VIDEODRIVER
' not in os.environ:
# If the Windows version is 95/98/ME and DirectX 5 or greater is
# installed, then use the directx driver rather than the default
# windib driver.
# http://docs.python.org/lib/module-sys.html
# 0 (VER_PLATFORM_WIN32s) Win32s on Windows 3.1
# 1 (VER_PLATFORM_WIN32_WINDOWS) Windows 95/98/ME
# 2 (VER_PLATFORM_WIN32_NT) Windows NT/2000/XP
# 3 (VER_PLATFORM_WIN32_CE) Windows CE
if sys.getwindowsversion()[0] == 1:
import _winreg
try:
# Get DirectX version from registry
key = _winreg.OpenKey(_winreg.HKEY_LOCAL_MACHINE,
'
SOFTWARE
\\
Microsoft
\\
DirectX
')
dx_version_string = _winreg.QueryValueEx(key, '
Version
')
key.Close()
# Set video driver to directx if DirectX 5 or better is
# installed.
# To interpret DirectX version numbers, see this page:
# http://en.wikipedia.org/wiki/DirectX#Releases
minor_dx_version = int(dx_version_string.split('
.
')[1])
if minor_dx_version >= 5:
os.environ['
SDL_VIDEODRIVER
'] = '
directx
'
# Clean up namespace
del key, dx_version_string, minor_dx_version
except:
pass
# Clean up namespace
del _winreg
# when running under X11, always set the SDL window WM_CLASS to make the
# window managers correctly match the pygame window.
elif '
DISPLAY
' in os.environ and '
SDL_VIDEO_X11_WMCLASS
' not in os.environ:
os.environ['
SDL_VIDEO_X11_WMCLASS
'] = os.path.basename(sys.argv[0])
class MissingModule:
_NOT_IMPLEMENTED_ = True
def __init__(self, name, urgent=0):
self.name = name
exc_type, exc_msg = sys.exc_info()[:2]
self.info = str(exc_msg)
self.reason = "
%
s:
%
s"
%
(exc_type.__name__, self.info)
self.urgent = urgent
if urgent:
self.warn()
def __getattr__(self, var):
if not self.urgent:
self.warn()
self.urgent = 1
missing_msg = "
%
s module not available (
%
s)"
%
(self.name, self.reason)
raise NotImplementedError(missing_msg)
def __nonzero__(self):
return 0
def warn(self):
msg_type = '
import
' if self.urgent else '
use
'
message = '
%
s
%
s
:
%
s
\
n
(
%
s
)
'
%
(msg_type, self.name, self.info, self.reason)
try:
import warnings
level = 4 if self.urgent else 3
warnings.warn(message, RuntimeWarning, level)
except ImportError:
print (message)
# we need to import like this, each at a time. the cleanest way to import
# our modules is with the import command (not the __import__ function)
# first, the "required" modules
from pygame.base import *
from pygame.constants import *
from pygame.version import *
from pygame.rect import Rect
from pygame.compat import PY_MAJOR_VERSION
from pygame.rwobject import encode_string, encode_file_path
import pygame.surflock
import pygame.color
Color = color.Color
import pygame.bufferproxy
BufferProxy = bufferproxy.BufferProxy
import pygame.math
Vector2 = pygame.math.Vector2
Vector3 = pygame.math.Vector3
__version__ = ver
# next, the "standard" modules
# we still allow them to be missing for stripped down pygame distributions
if get_sdl_version() < (2, 0, 0):
# cdrom only available for SDL 1.2.X
try:
import pygame.cdrom
except (ImportError, IOError):
cdrom = MissingModule("cdrom", urgent=1)
try:
import pygame.cursors
except (ImportError, IOError):
cursors = MissingModule("cursors", urgent=1)
try:
import pygame.display
except (ImportError, IOError):
display = MissingModule("display", urgent=1)
try:
import pygame.draw
except (ImportError, IOError):
draw = MissingModule("draw", urgent=1)
try:
import pygame.event
except (ImportError, IOError):
event = MissingModule("event", urgent=1)
try:
import pygame.image
except (ImportError, IOError):
image = MissingModule("image", urgent=1)
try:
import pygame.joystick
except (ImportError, IOError):
joystick = MissingModule("joystick", urgent=1)
try:
import pygame.key
except (ImportError, IOError):
key = MissingModule("key", urgent=1)
try:
import pygame.mouse
except (ImportError, IOError):
mouse = MissingModule("mouse", urgent=1)
try:
import pygame.sprite
except (ImportError, IOError):
sprite = MissingModule("sprite", urgent=1)
try:
import pygame.threads
except (ImportError, IOError):
threads = MissingModule("threads", urgent=1)
try:
import pygame.pixelcopy
except (ImportError, IOError):
pixelcopy = MissingModule("pixelcopy", urgent=1)
def warn_unwanted_files():
"""warn about unneeded old files"""
# a temporary hack to warn about camera.so and camera.pyd.
install_path = os.path.split(pygame.base.__file__)[0]
extension_ext = os.path.splitext(pygame.base.__file__)[1]
# here are the .so/.pyd files we need to ask to remove.
ext_to_remove = ["camera"]
# here are the .py/.pyo/.pyc files we need to ask to remove.
py_to_remove = ["color"]
# Don'
t
warn
on
Symbian
.
The
color
.
py
is
used
as
a
wrapper
.
if
os
.
name
==
"e32"
:
py_to_remove
=
[]
# See if any of the files are there.
extension_files
=
[
"
%
s
%
s"
%
(
x
,
extension_ext
)
for
x
in
ext_to_remove
]
py_files
=
[
"
%
s
%
s"
%
(
x
,
py_ext
)
for
py_ext
in
[
".py"
,
".pyc"
,
".pyo"
]
for
x
in
py_to_remove
]
files
=
py_files
+
extension_files
unwanted_files
=
[]
for
f
in
files
:
unwanted_files
.
append
(
os
.
path
.
join
(
install_path
,
f
))
ask_remove
=
[]
for
f
in
unwanted_files
:
if
os
.
path
.
exists
(
f
):
ask_remove
.
append
(
f
)
if
ask_remove
:
message
=
"Detected old file(s). Please remove the old files:
\n
"
for
f
in
ask_remove
:
message
+=
"
%
s "
%
f
message
+=
"
\n
Leaving them there might break pygame. Cheers!
\n\n
"
try
:
import
warnings
level
=
4
warnings
.
warn
(
message
,
RuntimeWarning
,
level
)
except
ImportError
:
print
(
message
)
# disable, because we hopefully don't need it.
# warn_unwanted_files()
try
:
from
pygame.surface
import
*
except
(
ImportError
,
IOError
):
Surface
=
lambda
:
Missing_Function
try
:
import
pygame.mask
from
pygame.mask
import
Mask
except
(
ImportError
,
IOError
):
Mask
=
lambda
:
Missing_Function
try
:
from
pygame.pixelarray
import
*
except
(
ImportError
,
IOError
):
PixelArray
=
lambda
:
Missing_Function
try
:
from
pygame.overlay
import
*
except
(
ImportError
,
IOError
):
Overlay
=
lambda
:
Missing_Function
try
:
import
pygame.time
except
(
ImportError
,
IOError
):
time
=
MissingModule
(
"time"
,
urgent
=
1
)
try
:
import
pygame.transform
except
(
ImportError
,
IOError
):
transform
=
MissingModule
(
"transform"
,
urgent
=
1
)
# lastly, the "optional" pygame modules
if
'PYGAME_FREETYPE'
in
os
.
environ
:
try
:
import
pygame.ftfont
as
font
sys
.
modules
[
'pygame.font'
]
=
font
except
(
ImportError
,
IOError
):
pass
try
:
import
pygame.font
import
pygame.sysfont
pygame
.
font
.
SysFont
=
pygame
.
sysfont
.
SysFont
pygame
.
font
.
get_fonts
=
pygame
.
sysfont
.
get_fonts
pygame
.
font
.
match_font
=
pygame
.
sysfont
.
match_font
except
(
ImportError
,
IOError
):
font
=
MissingModule
(
"font"
,
urgent
=
0
)
# try and load pygame.mixer_music before mixer, for py2app...
try
:
import
pygame.mixer_music
#del pygame.mixer_music
#print ("NOTE2: failed importing pygame.mixer_music in lib/__init__.py")
except
(
ImportError
,
IOError
):
pass
try
:
import
pygame.mixer
except
(
ImportError
,
IOError
):
mixer
=
MissingModule
(
"mixer"
,
urgent
=
0
)
try
:
import
pygame.movie
except
(
ImportError
,
IOError
):
movie
=
MissingModule
(
"movie"
,
urgent
=
0
)
# try:
# import pygame.movieext
# except (ImportError,IOError):
# movieext=MissingModule("movieext", urgent=0)
try
:
import
pygame.scrap
except
(
ImportError
,
IOError
):
scrap
=
MissingModule
(
"scrap"
,
urgent
=
0
)
try
:
import
pygame.surfarray
except
(
ImportError
,
IOError
):
surfarray
=
MissingModule
(
"surfarray"
,
urgent
=
0
)
try
:
import
pygame.sndarray
except
(
ImportError
,
IOError
):
sndarray
=
MissingModule
(
"sndarray"
,
urgent
=
0
)
try
:
import
pygame.fastevent
except
(
ImportError
,
IOError
):
fastevent
=
MissingModule
(
"fastevent"
,
urgent
=
0
)
# there's also a couple "internal" modules not needed
# by users, but putting them here helps "dependency finder"
# programs get everything they need (like py2exe)
try
:
import
pygame.imageext
del
pygame
.
imageext
except
(
ImportError
,
IOError
):
pass
def
packager_imports
():
"""some additional imports that py2app/py2exe will want to see"""
import
atexit
import
numpy
import
OpenGL.GL
import
pygame.macosx
import
pygame.bufferproxy
import
pygame.colordict
import
pygame._view
# make Rects pickleable
if
PY_MAJOR_VERSION
>=
3
:
import
copyreg
as
copy_reg
else
:
import
copy_reg
def
__rect_constructor
(
x
,
y
,
w
,
h
):
return
Rect
(
x
,
y
,
w
,
h
)
def
__rect_reduce
(
r
):
assert
type
(
r
)
==
Rect
return
__rect_constructor
,
(
r
.
x
,
r
.
y
,
r
.
w
,
r
.
h
)
copy_reg
.
pickle
(
Rect
,
__rect_reduce
,
__rect_constructor
)
# make Colors pickleable
def
__color_constructor
(
r
,
g
,
b
,
a
):
return
Color
(
r
,
g
,
b
,
a
)
def
__color_reduce
(
c
):
assert
type
(
c
)
==
Color
return
__color_constructor
,
(
c
.
r
,
c
.
g
,
c
.
b
,
c
.
a
)
copy_reg
.
pickle
(
Color
,
__color_reduce
,
__color_constructor
)
# Thanks for supporting pygame. Without support now, there won't be pygame later.
if
'PYGAME_HIDE_SUPPORT_PROMPT'
not
in
os
.
environ
:
print
(
'pygame
%
s'
%
ver
)
print
(
'Hello from the pygame community. https://www.pygame.org/contribute.html'
)
# cleanup namespace
del
pygame
,
os
,
sys
,
surflock
,
MissingModule
,
copy_reg
,
PY_MAJOR_VERSION
')
# cleanup namespace
del pygame, os, sys, surflock, MissingModule, copy_reg, PY_MAJOR_VERSION
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