import pygame from pygame import locals pygame.init()#初始化 background=pygame.image.load("bg.png") right=pygame.image.load("right.png") body=pygame.image.load("body.png") food=pygame.image.load("apple.png") screen=pygame.display.set_mode((660,480)) x,y=240,120 position=[(180,90),(180,120),(210,120),(x,y)] FP=pygame.time.Clock() while True: for event in pygame.event.get(): if event.type==locals.QUIT: exit() x=x+30 position.append((x,y)) position.pop(0) screen.blit(background,(0,0)) screen.blit(right,position[-1]) for i in range(len(position)-1): screen.blit(body,position[i]) screen.blit(food,(360,300)) #screen.blit(body,(210,120)) #screen.blit(body,(180,120)) #screen.blit(body,(180,90)) pygame.display.update() FP.tick(1)