Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
bellcode
/
lesson10-2
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
c466bf6b
authored
Oct 27, 2024
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
3412b762
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
40 additions
and
17 deletions
H
diy1.py
H
0 → 100644
View file @
c466bf6b
diy1.py
View file @
c466bf6b
# 灭霸打了一个响指,宇宙一半生物都灰飞烟灭。
import
pygame
# 剩下的复仇者联盟成员们依旧没有放弃反击灭霸的机会,他们决定利用最后一次行动机会,去把灭霸手里的宝石偷回来。
from
pygame
import
locals
# 如果偷回的宝石数是4颗及以上,便获得了打败灭霸的力量;如果偷回的宝石数是1-3颗,他们可以全员出动,殊死一搏;如果偷回的宝石数是0颗,只能尝试呼叫惊奇队长。
# 最终,他们因为实力相差太大,1颗宝石都没有偷回来。
# 悟空读了上面的故事,写出一段代码,在一颗宝石都没偷回来的赋值下,进行条件判断,并产生对应的结果:
pygame
.
init
()
# 初始化
# 如果偷回的宝石数是4颗及以上,输出结果:获得了打败灭霸的力量,反杀稳了
# 创建一个窗口
# 如果偷回的宝石数是1-3颗,输出结果:可以全员出动,殊死一搏
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
# 如果偷回的宝石数是0颗,输出结果:没办法了,只能尝试呼叫惊奇队长
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 但是运行错误了,请你帮助悟空消灭bug!
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
stonenumber
=
0
# 载入图片
if
stonenumber
>=
4
:
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
print
(
'获得了打败灭霸的力量,反杀稳了'
)
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
else
:
1
<=
stonenumber
<=
3
:
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
print
(
'可以全员出动,殊死一搏'
)
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
else
:
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
print
(
'没办法了,只能尝试呼叫惊奇队长'
)
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
\ No newline at end of file
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
uokong
=
hero
[
index
]
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
400
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment